US Army Pilot - Low Poly WW2 Character 3D Model
RetroStyle Games
$54.99
(no ratings)
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The crowd figure in a hangar scene does not need a skeleton. This one is priced for filling the middle distance.A low poly character for crowd work: a US pilot in a generic flight suit. Built as a real-time asset. The helmet and the oxygen mask are separate objects, so either can be hidden to change the silhouette.🧍 GEOMETRY✓ 4 593 polygons, 4 685 vertices✓ quads and tris, mostly closed mesh✓ UV mapped, non-overlapping✓ T-pose base✓ separate helmet and separate oxygen mask, both can be hidden🗿 STATIC MESH✓ no rig and no animation included✓ T-pose base is ready for your own skeleton🎨 TEXTURES✓ diffuse, specular, normal, opacity and ambient occlusion✓ 2048x2048 body, 1024x1024 helmet, 1024x1024 oxygen mask✓ PSD sources plus TGA normal maps📦 FILES✓ this 3d character model ships as OBJ and 3ds Max 2012✓ no third-party renderer or plug-ins🎮 FITS THESE PROJECTS✓ fighter pilot and bomber crew scenes, WW2 and later✓ combat flight simulator and dogfight game backgrounds✓ hangar, briefing room and flight line crowds✓ museum, VR and teaching scenes🎬 ART DIRECTION✓ the high-altitude oxygen-mask look of Masters of the Air🎖️ THE LINEPart of the WW2 Pilots line. This is the static, lower-cost figure in it, for the middle distance and the crowd. The other eight airmen are sold separately.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 9 (Base Color (BC x3), Normal (N x3), Specular Smoothness (SS x3))Texture dimensions: 64x64 / 1K (1024x1024) / 2K (2048x2048); sRGB: BC, SS; linear: NPolygon count: 6,997 verts / 8,819 tris (Unity counts, LOD0)Minimum polygon count: N/A (single model)Maximum polygon count: N/A (single model)Number of meshes/prefabs: 1 mesh(es) (SK_RSG_US_Army_Pilot: 1 renderer(s), 4 material slot(s)/sub-mesh(es)) / 1 prefab(s) (P_RSG_US_Army_Pilot)Rigging: Yes (Generic rig, 79 bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)Materials: 3, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 1.33 m x Y 1.94 m (height) x Z 0.52 m (1 unit = 1 m, prefab scale 1)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x




