Every roadside story needs a place to stop, and this is the one.A modular motel for the 80s coast. Snap walls, doors and windows into a building of any length, then add the walkway and the stairs. The props on the lot make it read as a motel from the road.🏨 BUILDING PIECES✓ solid wall, wall with a door, wall with a window✓ roof and second-floor walkway✓ stairs✓ decorative breeze block wall🚧 THE LOT✓ chain link fence and parking wheel stop✓ traffic cone and dumpster✓ bench and soda vending machine🌴 PLANTS✓ palm tree✓ hibiscus bush and fern bush⭐ HERO PIECES✓ a car✓ a character🎮 FITS THESE PROJECTS✓ open-world crime and driving games✓ 80s, synthwave and outrun scenes✓ road-trip stories and roadside horror✓ cinematics and level blockouts19 assets in total. RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord🔗 Follow RetroStyle Games for new packs, updates and promotions:Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.Features:- Complete modular Motel environment (66 prefabs: motel, asphalt, city backdrop, wires, signage, decals)- 1 drivable pickup with WheelColliders + procedural wheel/steering/suspension scripts- 1 rigged character (Generic rig, 71 bones, A-pose)- 6 scenes (3 playable Motel_Demo + 3 parked Motel_Overview) across Built-in / URP / HDRP- PBR metallic with custom RSG cross-pipeline Shader GraphsMeshes/Prefabs: 66 FBX / 70 mesh objects / 66 prefabsPolygon count: 81,527 verts / 71,782 tris (per FBX: 2 to 16,150 tris)Rigging: Character - Generic rig 71 bones. Pickup - body + 4 rigid wheel meshes, no skinningAnimation count: 0 baked clips (procedural via scripts)UV mapping: Yes (asset atlases + tileable materials)LODs: No (LOD0 only)Materials: PBR metallic (Base Color, Normal, packed MAS - Metallic R / AO G / Smoothness A, emission). sRGB for BC/emission, linear for MAS/NormalMaterials count: 57 shared assetsTextures: 152 (mostly 2048x2048 and 4096x4096, atlas variants, 4x4 defaults)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs)Colliders: Pickup 4 WheelColliders + 2 BoxColliders. Asphalt BoxColliders + environment MeshColliders in demo scenesScenes: 6 (3 playable + 3 parked overview)Scripts: 4 runtime C# + 2 editor scriptsDependencies: ShaderGraph, URP + HDRP 17.0.4, Input System 1.17.0 (legacy keyboard fallback)Unity version: 6000.0.59f2 tested (Minimum Unity 6.0)




