Night Gas Station and Convenience Store – Modular Environment
RetroStyle Games
$54.99
(no ratings)
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The last lit building for miles: a fuel stop and a corner shop the night shift never leaves.A modular night gas station with the convenience store inside. Build the forecourt, shop and fences, then fill the shelves, counter and lot with 78 props.⛽ FORECOURT AND ROAD✓ price board and oil station✓ safety bollards and road barriers✓ stop sign, parking and crossing decals✓ street lamp🧱 MODULAR BUILDING✓ walls with door, window and gates✓ columns and concrete fence✓ pavement surfaces🏪 THE STORE✓ shop counter and cash register✓ ice freezer✓ flyers, newspaper and a memo🎒 LOOTABLE PROPS✓ beer, whiskey and soda bottles✓ food cans and ration pouches✓ aerosol can, lighter, knife and camera✓ a stack of cash🗑️ TRASH AND CRATES✓ wooden crate, pallet and cardboard box✓ trash bags🚙 VEHICLE AND NATURE✓ a pickup truck✓ birch, pine and spruce trees, grass🎮 FITS THESE PROJECTS✓ co-op horror and night-shift games✓ gas station and store job simulators✓ road-trip and roadside stories✓ post-apocalyptic survival and loot runsShips as an Unreal Engine 5.8.2 project and as Unity URP and HDRP builds.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord🔗 Follow RetroStyle Games for new packs, updates and promotions:Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.Features:- Complete Gas Station environment (92 model prefabs + assembled scene prefab + first-person player)- 3 playable demo scenes (BRP/URP/HDRP): 1,317 prefab instances, 64 real-time lights- 645 carryable items with physics (kinematic at rest, drop/throw activates)- PBR metallic with custom RSG cross-pipeline Shader Graphs, foliage wind, night sky HDRMeshes/Prefabs: 98 .asset mesh files (92 models + 6 car-alarm lenses) / 94 prefabsPolygon count: 211,676 verts / 78,984 tris (2 to 6,678 per mesh)Rigging: No (no skinned meshes). Pickup is static mesh + separate alarm lensesAnimation count: 0 clips / 0 Controllers (procedural: shader wind, alarm lights, physics)UV mapping: Yes; 1 UV channel, 17 props share atlas, tileable ground materialsLODs: No (LOD0 only)Materials: PBR metallic (Base Color, Normal OpenGL, packed MAS - Metallic R, Smoothness A). sRGB for BC/emissive, linear for restMaterials count: 62 assets (54 RSG_Lit, 4 RSG_Foliage, 2 Skybox, terrain)Textures: 173 (170 PNG + 1 HDR + 2 EXR cubemaps + 1 helper)Texture dimensions: mostly 2048 (99) and 1024 (46), plus 512, 4x4, 4096 cubemap, 256 probesRender pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs)Colliders: MeshCollider on 77 prefabs, capsule on 6 trees, box on cash stack, CharacterController on player. Per demo: 645 box + 296 capsule + 1 Terrain + 971 mesh collidersScenes: 3 (Demo_BiRP, Demo_URP, Demo_HDRP)Scripts: 6 runtime C# (first-person controller, input, interactor, carryable, alarm, ambience)Dependencies: Shader Graph 17.0.4+ (bundled with URP/HDRP); Input System optional (legacy Input Manager supported)




