Retro Electronics Repair Kit – Y2K Gadgets with Detachable Parts
RetroStyle Games
$54.99
(no ratings)
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Open the case, find what is broken, swap the part: every gadget here comes apart.Six electronics from the mid-2000s, each split into casing, board and covers. Each one has broken states to find and fix. It is made for repair sims, where taking a device apart is the game.🔧 6 GADGETS, 102 PARTS, 17 WORKSHOP PIECES✓ CRT TV: 11 parts✓ portable CD player: 12 parts✓ home game console: 24 parts✓ handheld console: 22 parts✓ laptop: 14 parts✓ virtual pet: 19 parts✓ every gadget ships assembled + as separate parts for disassembly shots✓ 17-piece retro repair workshop: workbench, shelving, window with night street view, lamps, fairy lights✓ Unity (Built-in / URP / HDRP) + Unreal Engine 5.8 + FBX🧩 HOW THEY COME APART✓ casing, circuit board and covers are separate pieces✓ every gadget has 2 or 3 faults to diagnose🎮 FITS THESE PROJECTS✓ repair and restoration simulators✓ job sims and shop management games✓ 2000s bedrooms, pawn shops and flea markets✓ nostalgia and Y2K scenes102 detachable parts across 6 gadgets.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord🔗 Follow RetroStyle Games for new packs, updates and promotions:Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.Render Pipeline CompatibilityFully compatible with Built-in, URP, HDRP. Three custom RSG cross-pipeline Shader Graphs (RSG_Lit, RSG_Lit_Transparent, RSG_Unlit); one shared material set for all pipelines.Number of textures: 50 (17 Base Color + 16 MAS + 16 Normal + 1 Emissive)Texture dimensions: 1 x 2048x1024, 17 x 2048x2048, 29 x 4096x4096, 3 x 8192x8192Polygon count: 511,182 vertices / 404,066 triangles across 119 FBX meshesMinimum polygon count: 2 tris (SM_RSG_Workshop_ExteriorBackdrop)Maximum polygon count: 32,878 tris (SM_RSG_CRT_Rear_01)Number of meshes/prefabs: 119 model files (119 static, 0 skinned; 122 material slots) / 125 prefabs (6 assembled gadget + 102 part + 17 workshop)Rigging: No (static meshes)Animation count: 0 clips / Animation types: N/AUV mapping: Yes; 2 UV channels (UV0 + UV1); UV0 inside 0-1 on every sub-meshLODs: No (LOD0 only)Materials: 20 shared assets (19 product + 1 demo ground): 18 RSG_Lit, 1 RSG_Lit_Transparent (handheld screen glass), 1 RSG_Unlit (painted window backdrop)Types of materials/texture maps: PBR metallic. Base Color (_BC), Normal (_N, OpenGL +Y), packed MAS (Metallic R / AO G / Smoothness A), Emissive (_E) where applicable. BC and E are sRGB; MAS and N are linear.Render pipelines: Built-in, URP, HDRPColliders: All 125 prefabs have colliders. BoxColliders on 102 gadget parts and 6 assembled gadgets; non-convex MeshColliders on 17 workshop pieces.Scenes: 6 (3 RepairWorkshop_Demo + 3 RepairWorkshop_ProjectOverview, one pair per pipeline); static showcase, not playableScripts: 0 (no runtime or editor scripts)Dependencies: Shader Graph (install for Built-in; URP and HDRP include it). Tested with Shader Graph / URP / HDRP 17.0.4. No other package dependencies.




