Tumble Dryer (Rigged: Opening Door, Tumbling Drum, Lint Filter, Program Knob)
Exaro Studio
$21.99
(no ratings)
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A white vented tumble dryer that matches our front-loading washing machine: a right-hinged door that swings open, a drum that tumbles both ways, a lint filter that lifts out of the door opening (its.A game-ready vented tumble dryer for homes, laundry rooms, apartments and laundromats, built as the pair of our front-loading washing machine: the same 60 cm wide, 85 cm tall pressed-steel cabinet with three ribs down each side and a lid on top, the same graphite control fascia and the same round door, hinged on the right so the two open away from each other side by side. The fascia holds a grey program knob in a brushed ring with five programs round it (Normal, Delicate, Timed, Tumble, Air Only) and a black glass display in its own bezel showing a glowing 0:45, temperature and time columns, and three buttons: Temp, Cancel and Start. Behind the door a thin rubber seal rings the opening, a lint filter stands in its slot at the bottom with a grip tab showing, and a deep stainless drum carries three baffles. The lint filter is also its own mesh, so a character can pull it out and carry it.The back is finished like the real thing: a recessed galvanized panel with vent slots, a seam and screws, a louvred vent in the top rail, the mains cable from its grommet to a plug parked in a holder, and a 100 mm exhaust outlet with its damper flap for the vent duct.The cabinet, lid and door ring carry a finish mask: in Unreal and Unity their colour is a tint parameter, with white, graphite, silver and red ready made, so one model fits any kitchen or laundry room. Unbranded.You get:• One skeletal mesh, rigged on 5 bones: 45,988 triangles, 23,269 vertices, real-world scale (60.4 x 67.4 x 84.6 cm)• 6 animations, in place (listed below)• Unreal Engine 5.8 project: SK_TumbleDryer, SM_TumbleDryer_LintFilter; 6 animation sequences (AS_); Blueprint BP_TumbleDryer with events OpenDoor, CloseDoor, Tumble, PullLintFilter, SeatLintFilter, SelectProgram, Interact, PickUpLintFilter, ReturnLintFilter; physics asset PHYS_TumbleDryer; 2 materials and 16 material instances; 9 textures (2048 x 2048); overview map L_TumbleDryer_Overview showing every asset• Unity 6+ package (.unitypackage): 2 prefabs, the ExaroMechanism script to play the clips, 16 Standard-shader materials, 11 textures (2048 x 2048) and a demo scene• FBX: the mesh plus one FBX per animation, with 9 baked PBR textures (2048 x 2048)• GLB (glTF 2.0) with every animation embedded and its textures packedAnimations:• DoorOpen: Swings the door open 115 degrees on its right hinge (1.2 s)• DoorClose: Swings the door shut against its seal (0.9 s)• Tumble: The drum tumbles one way, rests and turns back, as an anti-crease cycle does (8.0 s, loops)• LintFilterOut: Swings the door open, then lifts the lint filter up out of its slot (2.0 s)• LintFilterIn: Drops the lint filter back into its slot, then closes the door (1.8 s)• SelectProgram: Turns the program knob to a new cycle (1.2 s)Rigged: Yes (Generic rig, 5 bones)Rigged to Unity skeleton: NoIf rigged to the Unity skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 6Animation types (Root Motion/In-place): In-placeNumber of characters: 0Vertex counts of characters: 0Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 16 materialsNumber of Textures: 11Texture Resolutions: 2048 x 2048Supported Development Platforms: Windows: Yes, Mac: No (not tested)Documentation Link: NO (README.txt inside the package)Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.An AI agent wrote the build plan (shapes, proportions, materials, rig and clips) that Exaro Studio's own procedural tools turned into geometry, UVs, baked textures and animation in Blender. No generative image or 3D model output was used; every mesh and texture is made by our tools and checked by a person before release.




