Washing Machine and Tumble Dryer Pair (Rigged, Animated, Separate Meshes)
Exaro Studio
$32.99
(no ratings)
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A matching white front-loading washer and vented tumble dryer, each its own rigged mesh: the washer's door, drum, detergent drawer and knob, the dryer's door, tumbling drum, lift-out lint filter and.A game-ready laundry pair for homes, laundry rooms, apartments and laundromats: our front-loading washing machine and its matching vented tumble dryer, sold together. They share one 60 cm wide, 85 cm tall pressed-steel cabinet design, graphite control fascia and round door, so they stand side by side as a set, the washer hinged on the left and the dryer on the right so the doors open away from each other. Each is its own rigged skeletal mesh with its own clips, so you can place them apart or together.The washer has a detergent drawer with three compartments, a program knob with ten cycles, a glowing display and five buttons, a perforated stainless drum with three lifters behind a rubber boot, a pump filter door low on the front, and real hookups on the back: hot and cold inlet valves, a corrugated drain hose and a mains plug. The dryer has five programs (Normal, Delicate, Timed, Tumble, Air Only) with Temp, Cancel and Start, a deep perforated drum, a lint filter that lifts out of the door opening (also its own mesh, so a character can carry it), a louvred kick panel, and a dryer's own back with the cord's terminal recess, louvres and the 4-inch exhaust.The cabinets, lids and door rings carry a finish mask: in Unreal and Unity their colour is a tint parameter, with white, graphite, silver and red ready made. Unbranded.You get:• 2 separate skeletal meshes, each rigged and animated on its own: WashingMachine (45,968 triangles, 5 bones), TumbleDryer (45,988 triangles, 5 bones); 91,956 triangles in all, real-world scale• 13 animations plus an Idle hold, in place (listed below)• Unreal Engine 5.8 project: SK_TumbleDryer, SK_WashingMachine, SM_TumbleDryer_LintFilter; 14 animation sequences (AS_); Blueprint BP_TumbleDryer, BP_WashingMachine with events OpenDoor, CloseDoor, Wash, Spin, OpenDrawer, CloseDrawer, SelectProgram, Interact; physics asset PHYS_TumbleDryer, PHYS_WashingMachine; 4 materials and 20 material instances; 18 textures (4096 x 4096, 2048 x 2048); overview map L_WashingMachine_Overview showing every asset• Unity 6+ package (.unitypackage): 3 prefabs, the ExaroMechanism script to play the clips, 8 Standard-shader materials, 22 textures (4096 x 4096, 2048 x 2048) and a demo scene• FBX: the mesh plus one FBX per animation, with 6 baked PBR textures (2048 x 2048)• GLB (glTF 2.0) with every animation embedded and its textures packedAnimations:WashingMachine:• Idle (1.0 s, loops)• DoorOpen: Swings the door open 115 degrees on its left hinge (1.2 s)• DoorClose: Swings the door shut into the gasket (0.9 s)• Wash: The drum tumbles one and a half turns each way with a pause between (6.0 s, loops)• Spin: The drum spins at two turns a second (1.0 s, loops)• DrawerOpen: Slides the detergent drawer out 24 cm (0.8 s)• DrawerClose: Slides the drawer back in (0.6 s)• SelectProgram: Turns the program knob to a new cycle (1.2 s)TumbleDryer:• DoorOpen: Swings the door open 115 degrees on its right hinge (1.2 s)• DoorClose: Swings the door shut against its seal (0.9 s)• Tumble: The drum tumbles one way, rests and turns back, as an anti-crease cycle does (8.0 s, loops)• LintFilterOut: Swings the door open, then lifts the lint filter up out of its slot (2.0 s)• LintFilterIn: Drops the lint filter back into its slot, then closes the door (1.8 s)• SelectProgram: Turns the program knob to a new cycle (1.2 s)Rigged: Yes (Generic rig, 5 bones)Rigged to Unity skeleton: NoIf rigged to the Unity skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 14Animation types (Root Motion/In-place): In-placeNumber of characters: 0Vertex counts of characters: 0Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 8 materialsNumber of Textures: 22Texture Resolutions: 4096 x 4096, 2048 x 2048Supported Development Platforms: Windows: Yes, Mac: No (not tested)Documentation Link: NO (README.txt inside the package)Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.An AI agent wrote the build plan (shapes, proportions, materials, rig and clips) that Exaro Studio's own procedural tools turned into geometry, UVs, baked textures and animation in Blender. No generative image or 3D model output was used; every mesh and texture is made by our tools and checked by a person before release.




