Build a bright fantasy harbor with 70 pixel sprites: ivory timber buildings, colorful roofs, stone paving, street furniture and wooden docks on a 32-pixel grid.Create a cozy waterfront town with pastel architecture, stone plazas and wooden docks. Arrange six complete buildings or customize three modular shop examples with separate walls, roofs, doors, windows, awnings, chimneys and signs. Add lamps, benches, a fountain, crates, barrels and small rowboats.Includes 70 individual PNG sprites, 32 static Tile assets, two Tile Palettes, 25 prefabs and a harbor demo scene. Prefabs and Tiles reuse the artwork and are not counted as additional unique sprites.The pack focuses on buildings, ground, waterfronts and town/harbor equipment. No plants, farming assets, standalone rocks, characters or interiors are included. Complete buildings are flattened sprites; modular examples have editable facade parts. Tiles are placed manually, without automatic terrain rules. Water and all artwork are static. Player controls, collisions and gameplay systems are not included.Release candidate: Unity Editor import, Play Mode and render-pipeline compatibility still require validation before release. Promotional layouts are composites of the included sprites, not screenshots captured in Unity. AI-assisted artwork and integration are disclosed below.Artwork: 70 separate lossless PNG sprites.32 tiles at 32x32 pixels; 16 architectural modules; 16 town/harbor props; six buildings at 128x128 pixels. Other sprite canvases use 32px multiples, from 32x32 to 96x64.32 Pixels Per Unit, Point filtering, uncompressed textures, mipmaps off, Full Rect meshes. Tile pivots are centered; buildings, modules and props use bottom-center pivots.32 static Tile assets and two palettes with 16 tiles each.25 prefabs: six complete buildings, sixteen props and three modular shop examples. One native Tilemap demo scene.Animated: No. Pixel-based raster artwork, not vector. No RuleTiles, collisions or gameplay systems.Target project: Unity 2022.3 LTS / Built-in Render Pipeline. Editor execution remains unverified for this release candidate; URP/HDRP are not advertised as tested.Dependencies: Unity Registry 2D Sprite and 2D Tilemap packages, plus built-in Tilemap, Image Conversion and JSON Serialize modules. No paid third-party assets.English/Japanese documentation, scoped import settings, local validation/rebuild/export utilities, AI disclosure and license information are included.Visual assets were generated with OpenAI's built-in image generation tool using a supplied harbor-town concept image as a style reference. New terrain, shoreline, architectural and prop sheets were generated, then separated into individual PNGs. Technical processing included nearest-neighbor resampling to 32px-based canvases, alpha thresholding, removal of small disconnected alpha specks and matching opposite edge pixels on selected repeating textures. The reference image itself is not redistributed in the Unity package. Promotional compositions use the included sprites. AI assistance was also used for Unity integration code, documentation and draft marketing copy. The underlying image model identifier was not exposed by the tool. No hand-drawn or hand-painted authorship is claimed.




