Off-Road 4x4 Game-ready vehicle for Unity (URP). Prefab with 4-level LOD chain, convex collider, full interior, and 13 PBR materials.This package delivers a single, fully detailed off-road 4x4 vehicle, built as a stylized (not photoreal) hard-surface asset with a genuine mechanical undercarriage, visible frame rails, axles, and suspension, rather than a flat placeholder underside. The vehicle includes a working hood hinge, an interior with a roll cage, dashboard, and seats, and a full 4-level LOD chain paired with a lightweight convex collision proxy for real-time performance.Customization: Materials are standard URP Lit shaders using a Metallic workflow, so base color, roughness, and metallic values can be adjusted or swapped per material directly in the Inspector, no custom shader graph required. Because the vehicle uses an original color-block livery rather than a licensed brand's design, its paint scheme can be freely recolored to fit your project without design conflicts. The hood decal graphic is on its own dedicated material, separate from the body paint, so it can be swapped or removed independently.Genre fit: Built for driving, exploration, and open-world games where a rugged 4x4 fits naturally, expedition/survival settings, off-road driving sims, or general environment set-dressing needing a background or hero vehicle. At roughly 103K base triangles, it's sized for PC/console real-time use rather than mobile.Number of textures: 8 high-resolution texture mapsTexture dimensions: 2048 × 2048 (2K)Polygon count of Off-Road 4x4 (base): 102,721 trianglesMinimum polygon count: 986 triangles (furthest LOD)Maximum polygon count: 102,721 triangles (closest LOD)Number of meshes/prefabs: 1 ready-to-use prefabRigging: NoAnimation count: 0UV mapping: YesLOD information: 4 levels, from full detail down to a lightweight distant view, plus a separate lightweight collision shapeMaterials & textures: PBR (Metallic workflow) — 7 fully textured materials (body paint, trim, rubber, upholstery) with base color, roughness, and metallic maps; glass and lighting elements use simplified surface values, standard for those parts; 1 dedicated decal material for the hood graphic




