WAYPOINT ROAD SYSTEM : Track builds made easy.
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Create, edit and manage waypoint-based racing routes directly inside Unity with the Waypoint Road System. Road side objects Included.Designed for racing games, driving games and other vehicle-based projects, this system provides a simple and flexible way to build connected road routes that can be used by AI vehicles, navigation systems and custom gameplay logic.Create a basic racing circuit, branching routes, shortcuts or complex open-world road networks without manually managing waypoint connections.Waypoint Road CreationQuickly build road routes by placing waypoints throughout your scene.Easy waypoint placementAutomatic waypoint linkingSequential route creationCustom waypoint positioningScene-based route editingReusable waypoint networksThe included editor tool makes creating and connecting routes fast and straightforward.Automatic Waypoint LinkingWhen creating a route, newly placed waypoints can automatically connect to the previous waypoint.This makes it possible to build long racing routes quickly without manually assigning every connection.Connections can also be customized when you need more control over your route structure.Branching Routes & ShortcutsCreate more than simple point-to-point tracks.The waypoint system supports connected route structures that can be used to create:Alternative racing linesShortcutsBranching roadsMultiple route optionsOpen-world road networksCustom navigation pathsThis gives developers the flexibility to build more interesting racing environments and navigation systems.AI Navigation ReadyThe Waypoint Road System is designed to work as a navigation foundation for AI vehicles.Waypoints provide the route structure that an AI controller can follow, while the AI's driving behaviour remains separate from the waypoint system.AI vehicles are not included with this package.This separation allows developers to use the waypoint network with their own AI systems or compatible AI controllers.More Than RacingAlthough designed with racing and vehicle navigation in mind, waypoint networks can also be used for other gameplay systems.Potential applications include:Racing gamesOpen-world driving gamesTraffic systemsNPC vehicle navigationDelivery routesChase systemsPatrol routesCustom navigation systemsLightweight & FlexibleThe system focuses on providing the route structure without forcing a complete racing framework onto your project.Use the waypoint system as a standalone tool or integrate it into your existing vehicle, AI or navigation architecture.What's IncludedWaypoint componentProps (Rails, Bridges, Trees and Street Lights)Waypoint connection systemWaypoint Painter Editor ToolAutomatic waypoint linkingBranching route supportMultiple route supportShortcut/alternative path supportScene-based route editingCustomizable waypoint configurationBuild Your Routes Your WayCreate the road network first, then decide how your vehicles and gameplay systems use it.Waypoint Road System gives you a clean and reusable foundation for building racing routes, navigation paths and connected road networks directly inside Unity.-Unity 2022.3 and later versions-Built in and URP Compatible-Waypoint Prefab.-Waypoint System-Test tracks-Props (Rails, Bridges, Trees and Street Lights)-Scene




