Low-poly military off-roader for mobile & PC: 3 LODs (5,944–1,196 tris), one 2K PBR atlas for URP, convex collider, and separate wheels, doors, hood & tailgate with hinge pivots.A game-ready, low-poly military off-roader: a lifted four-door utility vehicle with an open rear bed, oversized mud-terrain tires, a front winch, twin vertical stacks and a roof beacon, finished in weathered olive drab.The LOD0 model is built from 58 separate parts, and the suspension is modeled in detail rather than hidden. It has solid front and rear axles with differentials, upper and lower links, coil-over springs, secondary shocks, track bars and full steering linkage. The open cab has four seats, a dashboard and a left-hand-drive steering wheel, visible through the glassless windows.Every moving part has its pivot ready for animation or physics:Wheels at the hub centers, for spinning and steering.Doors on their front-edge hinge lines.Hood on the cowl hinge line.Tailgate on its bottom hinge.Steering wheel at its center.All three LODs keep these moving parts separate. LOD1 and LOD2 merge the static parts to cut draw calls, and a convex collision hull is included.Customization: everything uses one 2048 texture atlas and one material, so you can repaint the vehicle by editing a single Base Color texture, for example desert tan or a UN white livery. Because the parts are separate, you can hide or swap the winch, stacks, beacon, mirrors or bumpers. The included editor tool sets up the import settings and builds a URP prefab with the material, LOD Group and collider in one click.Suitable for military and tactical shooters, open-world and survival games, off-road and driving games, top-down and RTS games, and mobile titles. The model is built in meters with its front along +Z. It ships as static geometry with pivots, ready for your own vehicle controller; no driving script or Rigidbody is included.Number of textures: 3Texture dimensions: 2048 × 2048Polygon count of Military Offroader: 5,944 triangles (LOD0)Minimum polygon count: 1,196 triangles (LOD2); the collision hull is 98 trianglesMaximum polygon count: 5,944 triangles (LOD0)Number of meshes/prefabs: 78 meshes (58 in LOD0, 14 in LOD1, 5 in LOD2, 1 collision hull); 1 prefabRigging: NoAnimation count: 0Animation type list: None. Wheels, doors, hood, tailgate and steering wheel have hinge or axle pivots for script- or animator-driven motion.UV mapping: Yes. One shared atlas UV set; LOD0 is unwrapped without overlaps, and LOD1 and LOD2 map to the same atlas.LOD information: 3 levels: LOD0 5,944, LOD1 3,592, LOD2 1,196 triangles. One LOD Group switching at 45%, 18% and 4% screen height, plus a convex mesh collider.Types of materials and texture maps: 1 PBR material (URP Lit, metallic workflow). Maps: Base Color (sRGB), Normal (OpenGL), and packed Metallic/Occlusion/Smoothness (R metallic, G AO, A smoothness).




