Modular low-poly miners: miner outfit and helmet in 5 variants, minecart and mining tools, 29 animations and a runtime character customizer.A compact pack for mines, caves and quarries. Combine skin tones, hair, beards and 5 miner outfits with matching helmets, and add the minecart and tools from the 16 included props.One modular character, endless variations11 skin tones126 hair meshes: 21 styles in 6 colors174 facial hair meshes: 29 styles in 6 colors60 eyebrow meshes: 10 styles in 6 colorsMale and female eyes, eyelashes and 5 mouth shapesBlinking and eye movement through blend shapesIn this pack: 21 wearable piecesMiner outfit in 5 variantsMiner helmet in 5 variantsGlasses, sunglasses and 9 earrings16 propsMinecart, pickaxe, shovel, hammer, wheelbarrow, bucket, flashlight, ice chest, thermos, mug, coffee, donuts and water bottle.Animated and ready to use29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw20 ready-made characters as lightweight prefabs (3,260 to 4,020 triangles each)Character Customizer demo scene: change every part and its color at runtime, randomize, preview animationsCharacter selection screen with the ready-made characters and the ones you savedSave and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)Custom inspector: dress a character in the Scene view without entering Play modeSmall scripting API: SetPart, Step, Randomize, GetLook, ApplyLookWorks together with the other ToonTastic character packs: same rig, same material, same scriptsMaterials for Built-in, URP and HDRPMade to be lightOne 256x256 color palette texture and one material for everything (plus a transparent variant for glass)Body mesh: 1,756 triangles; clothing pieces: 48 to 576 trianglesProps: 88 to 1,464 trianglesNumber of textures: 1 (color palette)Texture dimensions: 256x256Character meshes: 400 (125,890 triangles in total, all parts)Prop meshes: 16 (5,951 triangles in total)Rigging: Yes (Generic, 26 bones)Animation count: 29, plus 10 still posesBlend shapes: Blink, Right_Left, Up_Down, Distance (eyes); UpperBody, LowerBody, Arms, Legs (body)UV mapping: YesLOD information: No LODsTypes of materials and texture maps: Base color only (palette); Built-in, URP and HDRP materials includedNumber of prefabs: 37 (1 customizable character, 20 ready-made characters, 16 props)I used AI tools to help write the C# scripts and the documentation of this package. I created the 3D models, textures and animations myself.




