Hi, this is Asset adding 36 Prop 8 new materials.Drag and grop on material a shader compatible with your render pipeline!CaveDeco — Low-Poly Cave Decoration PackCaveDeco is a collection of 36 unique low-poly 3D models supplied as 36 prefabs for decorating caves and stylized environments. The pack includes 10 crystal models, 10 vegetation and mushroom models, and 16 rock, ground, sand, gravel and brick props. Crystals feature an animated shimmering surface effect.Included assets- 36 unique mesh assets and 36 corresponding prefabs. Prefabs are not counted as additional unique models.- 9 materials: 8 materials using volumetric textures and 1 untextured material.- 9 unique RGBA PNG textures: 8 base-color textures and 1 crystal shimmer texture.- Shader versions for the Built-in Render Pipeline, URP and HDRP.- 1 demo scene, 2 C# scripts (FreeCam and Help), and a PDF readme.GeometryPolygon counts below are triangle counts measured from the mesh index buffers.CrystalsUnique models: 10Total triangles: 24,700Average triangles per model: 2,470Triangle range: 108–7,508Vegetation and mushroomsUnique models: 10Total triangles: 1,668Average triangles per model: 166.8Triangle range: 32–336Rocks and ground propsUnique models: 16Total triangles: 4,092Average triangles per model: 255.75Triangle range: 12–1,440Entire collectionUnique models: 36Total triangles: 30,460Average triangles per model: 846.11Triangle range: 12–7,508Textures and materialsAll 9 surface texture source images are 32 × 1,024 pixels, RGBA PNG. Each image contains 32 stacked 32 × 32 slices and is configured for import as a 32 × 32 × 32 Texture3D. The custom shaders sample these textures in world space.The crystal shimmer map contributes animated color to the surface albedo; it is not a separate emission map. No separate normal, metallic, roughness/smoothness, ambient-occlusion or displacement maps are included for the props. Metallic and smoothness are controlled through material parameters. Textures are shared between models.BricksBase-color texture: Bricks.pngAdditional map: NoneImported dimensions: 32 × 32 × 32CristalsBase-color texture: crystal.pngAdditional map: crystalBlicks.png — animated shimmerImported dimensions: 32 × 32 × 32 per mapGrassBase-color texture: Grass.pngAdditional map: NoneImported dimensions: 32 × 32 × 32GravelBase-color texture: Gravel.pngAdditional map: NoneImported dimensions: 32 × 32 × 32GroundBase-color texture: Graund.pngAdditional map: NoneImported dimensions: 32 × 32 × 32MasroomBase-color texture: Mushroom.pngAdditional map: NoneImported dimensions: 32 × 32 × 32SandBase-color texture: Sand.pngAdditional map: NoneImported dimensions: 32 × 32 × 32StoneBase-color texture: Stone.pngAdditional map: NoneImported dimensions: 32 × 32 × 32New MaterialBase-color texture: None — untexturedAdditional map: NoneImported dimensions: Not applicablePer-asset technical detailsNames below match the prefab paths relative to Prefabs/. Texture filenames are relative to Textures3D/. Every listed texture uses the source and imported dimensions specified above. All maps are base-color maps except crystalBlicks.png, which is the additional shimmer map. “Untextured” indicates an additional material without texture maps.Crystals/crystal.prefabMesh file: Crystals/crystal.assetTriangles: 1,100Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal1.prefabMesh file: Crystals/crystal1.assetTriangles: 972Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal2.prefabMesh file: Crystals/crystal2.assetTriangles: 1,188Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal3.prefabMesh file: Crystals/crystal3.assetTriangles: 1,944Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal4.prefabMesh file: Crystals/crystal4.assetTriangles: 2,484Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal5.prefabMesh file: Crystals/crystal5.assetTriangles: 2,268Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal6.prefabMesh file: Crystals/crystal6.assetTriangles: 2,700Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal7.prefabMesh file: Crystals/crystal7.assetTriangles: 4,428Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal8.prefabMesh file: Crystals/crystal8.assetTriangles: 7,508Assigned textures: crystalBlicks.png (shimmer); crystal.pngCrystals/crystal9.prefabMesh file: Crystals/crystal9.assetTriangles: 108Assigned textures: crystalBlicks.png (shimmer); crystal.pngOrganic/grass.prefabMesh file: Orgdnic/grass.assetTriangles: 96Assigned textures: Grass.pngOrganic/grass1.prefabMesh file: Orgdnic/grass1.assetTriangles: 156Assigned textures: Grass.pngOrganic/Grass3.prefabMesh file: Orgdnic/Grass3.assetTriangles: 336Assigned textures: Grass.pngOrganic/grib.prefabMesh file: Orgdnic/grib.assetTriangles: 32Assigned textures: Untextured; Mushroom.pngOrganic/Grib3.prefabMesh file: Orgdnic/Grib3.assetTriangles: 72Assigned textures: Mushroom.png; UntexturedOrganic/Grib4.prefabMesh file: Orgdnic/GameObject (6).assetTriangles: 300Assigned textures: Untextured; Mushroom.pngOrganic/Grib5.prefabMesh file: Orgdnic/Grib5.assetTriangles: 336Assigned textures: Untextured; Mushroom.pngOrganic/Grib6.prefabMesh file: Orgdnic/GameObject.assetTriangles: 36Assigned textures: Untextured; Mushroom.pngOrganic/gribs.prefabMesh file: Orgdnic/grids.assetTriangles: 64Assigned textures: Untextured; Mushroom.pngOrganic/Paporotnic.prefabMesh file: Orgdnic/fern.assetTriangles: 240Assigned textures: Grass.pngRocks/Bricks.prefabMesh file: Rocks/Bricks.assetTriangles: 180Assigned textures: Stone.pngRocks/Bricks1.prefabMesh file: Rocks/Bricks1.assetTriangles: 144Assigned textures: Stone.pngRocks/Bricks2.prefabMesh file: Rocks/Bricks (1).assetTriangles: 384Assigned textures: Bricks.png; Stone.pngRocks/Clumba.prefabMesh file: Rocks/Clumba.assetTriangles: 24Assigned textures: Bricks.png; Grass.pngRocks/Crater.prefabMesh file: Rocks/Crater.assetTriangles: 708Assigned textures: Stone.png; Graund.pngRocks/Graund.prefabMesh file: Rocks/Graund.assetTriangles: 48Assigned textures: Graund.pngRocks/Gravel.prefabMesh file: Rocks/Gravel.assetTriangles: 1,440Assigned textures: Gravel.pngRocks/Gravel1.prefabMesh file: Rocks/Gravel1.assetTriangles: 108Assigned textures: Gravel.pngRocks/Rock wish crystal.prefabMesh file: Rocks/Cristal.assetTriangles: 36Assigned textures: Stone.png; crystalBlicks.png (shimmer); crystal.pngRocks/Rock.prefabMesh file: Rocks/Stone1.assetTriangles: 12Assigned textures: Stone.pngRocks/Rock1 1.prefabMesh file: Rocks/Rock1.assetTriangles: 24Assigned textures: Stone.pngRocks/Rock1.prefabMesh file: Rocks/Stone2.assetTriangles: 12Assigned textures: Stone.pngRocks/rocks.prefabMesh file: Rocks/rocks.assetTriangles: 96Assigned textures: Stone.pngRocks/Sand.prefabMesh file: Rocks/Sand.assetTriangles: 132Assigned textures: Sand.pngRocks/Sand1.prefabMesh file: Rocks/Sand1.assetTriangles: 684Assigned textures: Sand.pngRocks/Stone.prefabMesh file: Rocks/Stone.assetTriangles: 60Assigned textures: Stone.pngRender pipeline setupMaterials in this package are currently assigned to Built-in Render Pipeline shaders. Separate URP and HDRP shader files are included; using those pipelines requires assigning the appropriate shaders and configuring the materials for the target pipeline. The package uses Texture3D sampling and requires a graphics API/platform supporting 3D textures.Hi, this Asset adds 36 new PP for a cave from them.+11. Crystals.1. 5 ordinary crystals.2. 3 large crystals.3. 1 subject crystal.4. 1 crystal in stone.5. 1 giant crystal.+6. mushrooms.1. Lonely mushroom.2. 2 double mushrooms.3. 2 giant mushrooms.4. 1 half of the mushroom.+5 plants.1. 3 herbs.2. Fern.3. Flower beds.+3 brick.1. 2 tiles.2. The walls are a piece.+4 scattering1. 2 sand.2. 2 gravel.+2 soil deformation.1. The earth is plowed.2. Crater.+5 stones.1. 4 without uniform.2. Koster.And 8 materials.1. Earth.2. Stone.3. Sand.4. Brick.5. Gravel.6. Crystal.7. Mushroom.8. Grass.1. Code2. Site3. Text



