A modular multiplayer starter kit for Unity, providing a ready-to-extend foundation for building multiplayer games with Netcode for GameObjects and Unity Transport.No additional SRP compatibility information. The package does not include SRP-specific rendering features and is intended to work with the supported render pipelines listed above.MULTIPLAYER STARTER KITBuild your multiplayer game faster with a modular foundation powered by Netcode for GameObjects and Unity Transport.The kit provides host/client networking, networked third-person movement, player ownership, lobby flow, player names, multiplayer chat, camera controls, pause and settings systems, and a ready-to-test gameplay environment.Requirements & DependenciesUnity 6.6Netcode for GameObjectsUnity TransportA Unity project configured with the required networking packagesIncludedMultiplayer networking foundationNetworked third-person player systemLobby and match-start flowMultiplayer chat systemCamera and player settingsReady-to-test gameplay sceneModular and extendable architectureThe package is designed as a starter framework that can be customized and extended for different multiplayer game projects. It does not include third-party character models or other third-party character assets.KEY FEATURESHost and client multiplayer supportNetcode for GameObjects integrationUnity Transport integrationNetworked player spawning and ownershipNetwork-synchronized third-person movementWalking, sprinting, crouching, and jumpingGravity and ground detectionCamera-relative movement and smooth rotationThird-person camera with mouse lookPlayer name input and synchronizationDuplicate player name handlingGlobal multiplayer chatTeam chat foundationChat history synchronizationLobby and match-start flowPause menuVolume and camera sensitivity settingsReady-to-test gameplay sceneModular and extendable architectureUses Unity primitives with no third-party character assets



