Quickly add dialogue sounds to your games in a few steps, like blips, ticks, character voices, layered effects and much more. Made by the creators of Text Animator and contains many handmade sounds!Dialogue Sounds Toolkit helps you create, organize and play expressive dialogue audio without tying your project to a specific text renderer or dialogue system. It also works perfectly alongside Text Animator!Build the sound of your dialogues:40 sounds, 8 categories, 400 variations: start immediately with a large built-in library of sound effects.Works with any dialogue setup: connect Dialogue Sounds Toolkit to your own scripts, typewriter, text renderer or dialogue system and decide exactly when sounds should play. And it works great together with Text Animator for Unity!Create diverse and layered sound palettes: combine Selector and Parallel clips to control ordering, randomize sounds, avoid repetition, create weighted variations, and play multiple clips together.Shape every sound: fine-tune volume, pitch, randomized variations, delays, cooldowns, and character-specific behavior, then enhance it with ordered effect chains using reverb, echo, distortion, filters, compression, pitch shifting, EQ, and more.Build reusable setups: share clips, settings, conditions, and effect chains across multiple characters and scenes through ScriptableObjects.Dialogue Sounds Toolkit is not limited to dialogues either: you can use it for UI interactions, buttons, counters, terminals, notifications or any other repeated sound event in your game.Useful links:🔗 Website: discover all features, examples and other Febucci tools.📝 Documentation: learn how Dialogue Sounds Toolkit works and explore every feature before downloading it.📧 Support: contact us for questions, issues or business enquiries.Extra details for Dialogue Sounds Toolkit. Let us know if you have any questions!!Features:Quick to set up, with a premade sample scene included to get started.40+ handcrafted sounds and ready-to-use presets, organized into 8 categories with more than 400 sound variations. Use the included sound library or your own audio clips.Works with any text renderer and dialogue system by connecting its events to Play() or Play(char).Create complex and reusable sound palettes by nesting Selector and Parallel Sound Clips.Choose how sounds are selected with In-Order, Random, Random No Repeat, and Random Weighted modes.Control and randomize playback with volume and pitch ranges, cooldown periods, playback cadence, and active-playback skipping.Layer multiple sounds together, with independent delays and additional settings or effects for each child clip.Filter revealed characters by skipping spaces, escape characters, or punctuation when using Play(char).13 built-in audio effects: Chorus, Distortion, Echo, High Pass, Low Pass, Pitch Shifter, Reverb, Compressor, Flange, Normalize, Parametric EQ, Simple High Pass, and Simple Low Pass.Reusable settings, effects and conditions through shared ScriptableObject databases.Detailed documentation covering setup, clips, effects, conditions and custom implementations.Compatibility:Unity 6 and newerUses Unity's Built-in Audio SourceCan be extended with custom effects and conditions.FMOD integration is currently a work in progress.Independent of TextMesh Pro, UI Toolkit, the Input System, and any specific text renderer or dialogue system.Integrations:Dialogue Sounds Toolkit is dialogue-system agnostic. Connect the reveal event of your text renderer, typewriter or dialogue system and call Play() or Play(char) when you want a sound to be played.It can therefore be connected to your own dialogue systems and plugins, without requiring a specific integration package.And of course, it works great together with Text Animator for Unity!Sound Clips:Assign regular Unity Audio Clips directly or use reusable Sound Clip assets.Use a Selector to choose one child clip for each accepted request.Select clips using In-Order, Random, Random No Repeat, or Random Weighted modes.Use a Parallel clip to play every child clip as one layered composition.Nest Selector and Parallel clips to create more complex and reusable sound palettes.Add independent delays to nested clips.Let child clips inherit their parent’s settings and effects while adding their own.Edit nested clips directly from the Inspector.Preview supported Sound Clip compositions without entering Play Mode.



