Optimization Assistant | Find & Fix FPS, Memory & Build Size | Profiler
PR Labs
$17.59
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Find out exactly what is slowing your game down, This tool tells you the exact method, file, and line - then fixes it for you.YOUR GAME IS SLOW. NOW YOU'LL KNOW WHY.Most tools throw numbers at you and expect you to figure out the rest. This one just tellsyou: which script is slow, which file it's in, and what line to fix.Press one button. Get real answers like "EnemyManager.cs, line 47 — this is costing you 6msevery frame." Click to open it. Click again to fix it. Made a mistake? Undo puts it right back.WHAT IT CATCHES🎯 Frame rate drops — points straight at the script causing it🎯 Random stutters — different problem than average slowness, found separately🎯 Memory bloat — see what's eating RAM, get warned before you run out🎯 Bloated builds — shrink your build size with a clear target and a plan to hit it🎯 Garbage collection spikes — traced back to the exact method creating the mess🎯 Wrong settings for your platform — checks what your PLAYERS actually get, not what you see in the EditorWHY DEVELOPERS TRUST ITNothing here is guesswork. Every result is backed by a real measurement, clearly labeled, soyou always know what's solid fact and what's an estimate.It also won't touch your project until you say so. Fixes are off by default, every change canbe undone, and it never edits your game code — only settings.ZERO SETUPWorks with Unity 2022.3 LTS and up. Built-in and URP supported. No dependencies, nothing toconfigure, and it's Editor-only — none of it ends up in your build.If you've ever opened the Profiler and had no idea what you were looking at, this was builtfor exactly that moment.• Unity 2022.3 LTS or newer• Built-in and Universal Render Pipeline (URP) supported• Editor-only — nothing is included in your build• No external dependencies• Works on all platforms, with extra checks for Android and iOS• 5 tabs: Checkup, Performance, Memory, Build Size, Settings• ~70 automated checks, run on demand• 18 settings can be auto-fixed and undone• Report export: HTML, JSON, CSV• Does not modify your game scripts• No telemetry, no account, no internet connection requiredAn AI coding assistant was used to help write and iterate the C# code in this package,working under my direction inside the Unity Editor.I set the requirements and design for every feature, decided what to build and how it shouldbehave, and tested each change myself in a real Unity project before accepting it — includingrunning the tool against a production project with over 1,000 prefabs to confirm the resultswere accurate.AI was also used to help draft parts of the documentation and store listing text, based on mydescription of how the tool actually works.




