Wild Orchard: Hedgerow Trees | Harvestable Berries
NV3D Studio Ltd
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4 harvestable hedgerow trees filled with wild berries: Elder, Hawthorn, Blackthorn & Sea Buckthorn. 5 growth stages, 4 seasons, harvest FX and wind shader included.Shader Graph used for custom shaders. Shaders will work in BiRP but require Unity's Shader Graph package to be also be installed.Switch package for BiRP also included for the other materials.Bring the wild edges of your world to life with Wild Orchard: Hedgerow Trees. Four hand-crafted hedgerow trees, bushy and laden with wild berries, the kind that line country lanes and field margins. Each one has a full growth and seasonal system built in and is ready to drop straight into your project.Where Fruit Trees and Nut Trees cover the cultivated orchard, Hedgerow Trees covers what grows wild around it. Elder is heavy with dark berry clusters, hawthorn bright with red haws, blackthorn studded with sloes, and sea buckthorn glowing orange against silvery leaves: harvestable foraging finds that give survival, crafting and cozy farming games something to gather beyond the farm gate.Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, burst into blossom in spring, hang heavy with berries in late summer, or fill out with leaf, all driven by smooth, dithered cross-fades rather than hard mesh swaps.Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a quiet countryside, a working farm, or a survival wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.Trees IncludedElderHawthornBlackthorn (Sloe)Sea BuckthornFeatures5 growth stages per tree4 seasonal foliage states per stage: Bare, Blossom, Berry & Leaf3 LOD levels for every growth and seasonal variantSmooth dithered cross-fade transitions between seasons and growth stagesReady-to-play FX for growing and harvestingHarvestable pickup models for every species (elderberries, haws, sloes and sea buckthorn berries) with drop, hover & collect animationUI icons for each harvested itemWind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editorDemo driver included, a clean, worked example of driving the trees from your own systemsAdditional props included: modular fence, crates, and grass (see screenshots)Works with URP and the Built-in Render Pipeline in Unity 6A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture. Hedgerow Trees shares the same codebase as Fruit Trees and Nut Trees, so all three packs work together in one project.More from Wild Orchard: 🍎 Wild Orchard: Fruit Trees · 🌰 Wild Orchard: Nut Trees📜View Full Documentation💎Explore Shatter Stone🌿Explore Wild HarvestMeshes4 trees × 5 growth stages × 4 seasonal variants × 3 LODsTrees: 240 meshes (Full grown tree ~ 12,000/7,000/3,500)Props: 22 meshes (24–440 triangles)TexturesTexture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)Bark: 2048x2048Foliage: 4096x4096Fruit: 2048x2048UI icons: 1024x1024ShadersCustom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variationCompatible with URP 17.0+Prefabs4 ready-to-use tree prefabs26 prop prefabsScriptsFruitTree.cs - core growth and foliage controllerTreeDefinition.cs - Define each tree types phases, yield, etc.FruitTreeDemoDriver.cs - timer-based demo, intended as integration referenceFruitPickup.cs - harvested fruit pickup logicWindBinder.cs - applies wind parameters to foliage materials



