Find blockers and release risks before publishing. Analyze Unity games, asset packages, 3D models, scenes, textures, dependencies, and performance limits in one clear Editor tool.Release Check Pro is a professional Unity Editor validation tool designed to help developers, artists, and Asset Store publishers detect technical problems before building, publishing, or delivering a project.Instead of manually checking every model, texture, material, prefab, scene, and dependency, Release Check Pro scans your selected content and presents the results in a clear, organized interface.IT HELPS YOU ANSWER THE QUESTIONS THAT MATTER• Is this game ready for a final build?• Is this asset package clean enough to publish?• Are there release blockers?• Are my 3D models suitable for the selected target device?• Are there missing prefabs, scripts, meshes, materials, shaders, or references?• Are external dependencies accidentally excluded from the package?• Are textures, materials, prefabs, scenes, and import settings configured correctly?• Which assets require optimization or manual review?• What technical information should I include in my store listing?ANALYZE COMPLETE GAMESSelect a game folder and review:• Scene complexity• Active renderers and mesh instances• Triangle and vertex counts• Materials and textures• Lighting and shadow usage• Particle systems• Physics and colliders• LOD usage• Missing scripts and references• Missing prefab sources• Platform and target-device suitability• Release readiness• Potential performance risksPerformance limits can be calibrated using platform, target device, FPS goal, screen resolution, ready presets, and fully editable manual limits.ANALYZE ASSET PACKAGESCheck a folder, prefab, scene, model, or selected Unity assets before publishing or delivery.Release Check Pro reviews:• Package structure• Missing and external dependencies• Duplicate content• File and folder naming• Model import settings• Texture import settings• Material and shader references• Prefab integrity• Missing scripts• Missing meshes and materials• Broken serialized references• Documentation• Render pipeline information• Asset Store-oriented validation findingsRELEASE BLOCKER DETECTIONRelease Check Pro distinguishes normal review findings from problems that can make a release incomplete or broken.Blockers can include:• Missing prefab source assets• Missing scripts• Missing Mesh references• Missing Skinned Mesh references• Missing MeshCollider references• Missing renderer material slots• Missing shaders• Broken serialized object references• Broken material or texture references• Unity compilation errors• Invalid or empty scan scopes• Canceled or incomplete analyses• Unexpected inspection failures• Required asset-package files located outside the selected distributable folderAny detected Blocker forces the Final Result to display FIX REQUIRED.Performance recommendations, naming issues, optimization suggestions, duplicate files, optional collider or LOD guidance, and manual confirmations remain review items unless they also contain a genuine broken reference or incomplete inspection.DETAILED 3D MODEL ANALYSISRelease Check Pro can analyze your 3D models and display:• Triangles per model• Source vertices per model• Source polygons per model• Source quads per model• Unity render vertices• Mesh and submesh counts• Material slots• UV channels• Blend shapes• Bounds• LOD information• Collision information• Import configuration• Per-model geometry values• Package totals• Minimum and maximum model rangesWhen supported source FBX or OBJ files are available, the tool reads source geometry data instead of relying only on Unity’s triangulated render mesh.This produces more accurate and useful technical information for Asset Store publishers and customers.Unity render vertices remain available as a separate diagnostic value because Unity can split vertices at UV seams, hard normals, tangents, and material boundaries.CLEAR VALIDATION RESULTSFindings are separated into clear categories:• Blocker• Pass• Warning• Recommended• Manual ConfirmationBlockers are displayed in red and also appear in the Final Result.Validation categories start collapsed to keep large reports manageable. Click a category heading to display every related finding, then click it again to collapse all findings back into a single heading.Use the status filters to focus on Blockers, warnings, recommendations, manual confirmations, or passed checks.Every finding identifies the affected asset, its current state, the recommended action, and any available quick actions.OPTIONAL SCORE SYSTEMRelease Check Pro includes an optional estimated score system for:• Project health• Performance suitability• Target-device readiness• Release statusScores are color-coded to help identify problematic areas quickly.A release Blocker overrides the numerical result and clearly marks the release as requiring fixes.Score Display can be disabled in Settings if you prefer to review findings without numerical ratings.Scores are static estimates based on detected project data, selected presets, and configured limits. They do not replace profiling, quality assurance, or testing on real devices.READY PRESETS AND MANUAL CONTROLChoose a ready preset for a fast starting point:• High-Fidelity PC / Open World• Standard 3D PC• High-Fidelity Mobile• Standard Mobile• Low-Poly Mobile• 2D Game• WebGL 3D Game• Unlimited Performance LimitsReady Presets contain estimated starting values, not guaranteed performance targets.Every preset remains fully editable. You can adjust individual limits to match the exact requirements of your game or asset package.Performance limits cover areas such as:• Geometry• Scene complexity• Rendering• Lighting• Effects• Textures• Audio• PhysicsFASTER CORRECTIONSRelease Check Pro includes optional tools for common corrections:• Safe naming fixes• Consistent asset prefixes• Automatic underscore formatting• Automatic capitalization after separators• Hyphen-to-underscore conversion• Model importer corrections• Missing-script removal• Individual fix actions• Fix All Safe actions• Refreshable validation results• Open affected assets directlyNaming actions use Unity’s AssetDatabase to preserve Unity asset GUIDs and serialized Unity references.Changes occur only after direct user action. Potentially disruptive operations require confirmation.Running Analyze or Refresh remains read-only and does not modify assets, scenes, prefabs, materials, textures, importers, or Project Settings.STORE LISTING AND REPORTING TOOLSGenerate useful publishing information from the current asset analysis:• Technical details• Package statistics• Individual model triangle counts• Individual source vertex, polygon, and quad counts• Texture information• Material information• Content summaries• Store listing draft• Copyable technical-details text• Exportable TXT reports• Exportable JSON reports• Exportable CSV reportsGenerated listing information is based on the content detected during the current scan. Review all generated text before publishing.INCLUDED SAMPLE CONTENTA clean sample prefab and demo scene are included for a quick first validation.Choose Analyze an Asset and select the included SampleAsset folder to test the asset-analysis workflow immediately.The sample content has no external package dependency and does not modify the user’s project.BUILT FOR SAFE EDITOR WORKFLOWS• Editor-only assembly• No runtime component• No telemetry• No required internet connection• No third-party DLL• No external executable• No cloud service• No automatic package installation• No required paid dependency• No automatic project modification• Uses Unity public APIs and managed .NET libraries included with UnityWebsite, Discord, and email links open only when the user clicks their buttons.COMPATIBILITY• Built and verified with Unity 6000.3.10f1• Designed for Unity 6 Editor projects• No URP or HDRP package dependency required• No third-party Unity package required• No component needs to be added to a Scene or GameObject• Excluded from runtime player buildsRESPONSIVE UNITY EDITOR INTERFACERelease Check Pro can be used as a standalone horizontal Editor window or docked vertically beside the Inspector.The interface adapts to different window sizes while keeping controls, analysis cards, settings, and results readable.IMPORTANT NOTICERelease Check Pro provides static analysis and estimated guidance.It cannot measure actual CPU or GPU frame time, runtime memory behavior, loading performance, thermal behavior, runtime stability, device compatibility, platform certification, or store acceptance.A clean result applies only to the exact content and scan scope that completed successfully.Always test your final game or asset package in a clean Unity project and on representative target devices before publishing.KEY FEATURES• Game folder analysis• Asset package analysis• Full project scan• Release Blocker detection• Missing prefab detection• Missing script detection• Missing mesh, material, and shader detection• Broken serialized reference detection• Compilation and incomplete-scan detection• 3D model and source geometry analysis• Per-model triangle, vertex, polygon, and quad details• Scene complexity review• Texture and material validation• Prefab integrity checks• External dependency detection• Duplicate asset detection• Naming convention validation• Model and texture importer checks• Editable performance presets• Custom performance limits• Optional color-coded scores• Collapsible validation categories• Status-based validation filters• Unity Asset Store validation assistance• Technical-details generator• Store listing draft generator• TXT, JSON, and CSV report export• Responsive horizontal and vertical Editor interface• Included clean sample prefab and demo scene• Offline and dependency-free operationProduct type: Unity Editor ToolVersion: 1.0Minimum Unity version: Unity 6Verified Unity version: Unity 6000.3.10f1Verified development platform: WindowsRuntime components: NoneEditor-only: YesRender pipeline dependency: NoneBuilt-in Render Pipeline compatible: YesURP compatible: YesHDRP compatible: YesInternet connection required: NoThird-party dependencies: NoneExternal executables required: NoNative plugins or DLLs: NoneTelemetry or analytics: NonePackage installation or modification: NoneCodex was used as a development assistant for portions of the C# Editor scripts, user interface, validation and reporting logic, documentation, and included sample content. All AI-assisted output was manually reviewed, edited where necessary, integrated, debugged, tested within Unity, and validated by the publisher for functionality and package safety. The package does not contain or run an AI model, transmit project data to an AI service, require an AI account, API key, or subscription, or depend on any external AI service.




