WW2 Aircraft Bundle I - 9 Airplanes, 43 Liveries
RetroStyle Games
$274.99
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Forty-three painted schemes across nine airframes, so one purchase dresses a whole airfield instead of one aeroplane.Build a WW2 air force in one package. WW2 Aircraft Bundle I collects nine RetroStyle Games aircraft with 43 historical paint schemes, each supplied as a configured material and prefab, ready for your WW2 game, flight simulation, cinematic, or educational scene.THIS BUNDLE INCLUDESEach aircraft is a separate Asset Store listing:Curtiss C-46 Commando (transport aircraft) — 2 skins, 28,366 triangles — https://assetstore.unity.com/packages/p/406080Curtiss P-40E Warhawk (fighter) — 4 skins, 29,582 triangles — https://assetstore.unity.com/packages/p/405970Messerschmitt Me 262 (jet fighter) — 9 skins, 18,198 triangles — https://assetstore.unity.com/packages/p/406060Nakajima Ki-27 Nate (fighter) — 5 skins, 15,802 triangles — https://assetstore.unity.com/packages/p/406050Nakajima Ki-43 (fighter) — 3 skins, 22,524 triangles — https://assetstore.unity.com/packages/p/406076Nakajima Ki-84 (fighter) — 4 skins, 24,264 triangles — https://assetstore.unity.com/packages/p/406070North American P-51D Mustang (fighter) — 7 skins, 14,565 triangles — https://assetstore.unity.com/packages/p/406056Republic P-47D Thunderbolt (fighter-bomber) — 5 skins, 27,369 triangles — https://assetstore.unity.com/packages/p/406066Supermarine Spitfire Mk Vc (fighter) — 4 skins, 15,529 triangles — https://assetstore.unity.com/packages/p/405976KEY FEATURESNine aircraft with 43 skin variations, ready to place in a sceneEvery aircraft rigged, with bones for the canopy, propellers, landing gear, and wheels where fittedTransparent canopy glass on a separate material slotUV-mapped models built for real-time useMaterials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader GraphsTECHNICAL DETAILSCombined figures for the bundled aircraft:165,050 vertices; 196,199 triangles in total (14,565 to 29,582 triangles per aircraft)Nine skinned meshes with Generic rigs of 4 to 16 bones52 materials: 43 aircraft skin materials and 9 transparent glass materials (one per aircraft)95 textures at 2048 × 2048: Base Color and Specular Smoothness for each skin, plus shared Normal maps per aircraftSpecular Smoothness maps store specular color in RGB and smoothness in alphaUV mapped; no LODs or animation clips includedINCLUDED IN THE UNITY PACKAGEBundle_Contents.txt: the list of bundled aircraft with their Asset Store linksOne demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRPThis bundle package contains no models or textures of its own. The aircraft above are separate Asset Store assets: download and import each of them from its page or from Package Manager > My Assets. Together they ship 43 configured skin prefabs (P_RSG_Plane_*_SkinNN). The demo scenes in this package automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project, one row per aircraft with all of its skins side by side; the Demo folder is optional and can be removed without affecting anything else.WHERE IT FITSSuitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. The aircraft belong to RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types, sold individually and as WW2 Aircraft Bundle I and II.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 95 (Base Color (BC x43), Specular Smoothness (SS x43), Normal (N x9))Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: NPolygon count: 165,050 verts / 196,199 tris (Unity counts, LOD0, all models)Minimum polygon count: 14,565 tris (SK_RSG_Plane_P51D_Mustang)Maximum polygon count: 29,582 tris (SK_RSG_Plane_P40E_Warhawk)Number of meshes/prefabs: 9 mesh(es) (SK_RSG_Plane_C46_Commando: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Ki27_Nate: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Ki43: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Ki84: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Me262: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P40E_Warhawk: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P47D_Thunderbolt: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P51D_Mustang: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Spitfire_MkVc: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 43 prefab(s) (P_RSG_Plane_Me262_Skin01, P_RSG_Plane_Me262_Skin02, P_RSG_Plane_Me262_Skin03, P_RSG_Plane_Me262_Skin04, P_RSG_Plane_Me262_Skin05, P_RSG_Plane_Me262_Skin06 ... P_RSG_Plane_P40E_Warhawk_Skin04)Rigging: Yes (Generic rigs, 4 - 16 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space, some shells extend beyond 0-1 (tiling / offset shells))LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)Materials: 52, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 32.52 m x Y 9.05 m (height) x Z 23.34 m (1 unit = 1 m, prefab scale 1; largest item: P_RSG_Plane_C46_Commando_Skin01)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x




