A modular, customizable equipment system for Unity that provides the runtime, tooling, samples, and structure needed to build equipment functionality for your game.GGG Equipment System provides a modular foundation for adding equipment functionality to Unity projects without tying your game to a specific genre, input scheme, or presentation design.The system separates equipment runtime logic, configuration, and presentation so each layer can be extended or replaced as your project grows. Equipment state exists independently of its visual representation, allowing projects to use the included reference presentation, create custom interfaces, or operate equipment systems without a UI at all.The included presentation is intentionally minimal and serves as a reference implementation. GGG Equipment System provides the underlying structure and runtime behavior while leaving the final UI, UX, and visual design up to your project.The package includes the GGG shared modules required by the Equipment System, along with editor tooling, sample content, and documentation designed to demonstrate setup, usage, and extension.GGG Equipment System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres requiring structured equipment management.Included samples use Unity's Input System and TextMesh Pro where applicable. TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.Key FeaturesModular equipment runtime systemConfigurable equipment slots and equipment behaviorEquip and unequip runtime functionalityEquipment state independent of presentationReusable GGG equipment and presentation modulesSeparation between runtime logic and presentationEditor tooling for setup and configurationExtensible architecture for project-specific gameplay and UIShared GGG modules included where requiredSample content demonstrating system setup and usageDocumentation covering setup, usage, and extensionDesigned for Unity 6+Sample DependenciesUnity Input SystemTextMesh ProTextMesh Pro Essential Resources are not bundled. If required by a sample scene, they are imported using Unity's native TMP Essential Resources importer.ChatGPT was used during software development to assist with code generation, review, refactoring, testing, and documentation. All package architecture, feature decisions, integration, testing, debugging, validation, and final implementation were performed and reviewed by the publisher.




