Number Forge Pro - Ultimate extended large-number solution
Script Goblin
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Includes all of Number Forge. Adds BigNumberReactive, BigCurve, FormulaEvaluator, and a Balance Simulator - everything you need to build and tune idle game progression systems. Full source included.Number Forge Pro includes everything in Number Forge and adds three runtime systems and a suite of editor tools built for designing and tuning progression systems.If you are upgrading from Number Forge, import Pro directly - GUIDs are identical and no references will break.Key features:Arbitrarily large positive and negative numbers — mantissa/exponent representation with around 15 significant digits of precision at any scaleFour built-in display formats — Short (1.5K), Long (1.5 Thousand), Scientific (1.5e6), and Engineering (150e3)FormatOptions per call — control decimal places, trailing zero trimming, and sign characters without changing any global stateCustomizable suffix lists — subclass BigNumberNames and assign it once to replace K/M/B with any notation your game usesFull math API — Add, Subtract, Multiply, Divide, Lerp, Abs, Min, Max, Clamp, Floor, Ceil, Sqrt, Pow, Log10Mixed-type operators — combine BigNumber directly with int, long, and double without manual castingTryParse and round-trip ToString — safe parsing from save data and string interpolation without surprisesBigNumberReactive — observable wrapper that fires OnChanged events and threshold callbacks when a value crosses a milestone; resets if the value drops back, so callbacks fire again on the next crossingBigCurve — a ScriptableObject that maps BigNumber input to BigNumber output with Linear, Smooth, and Step interpolation; editable in the Inspector, testable without entering Play ModeFormulaEvaluator — evaluates string formulas like "base * level ^ 1.5" at runtime using named BigNumber variables; supports +, -, *, /, ^, parentheses, and sqrt / log / abs functionsBalance Simulator — an editor window that sweeps any variable across a range, shows results in a live table, and copies them as TSV for pasting into a spreadsheet; no Play Mode requiredBigNumber property drawer — Inspector fields show formatted values (1.5M) with a raw/formatted toggle for debuggingBigCurve Inspector — add and remove curve keys and test evaluate any input directly in the InspectorIComparable, IEquatable, and IFormattable interfaces fully implementedAssembly definitions included — clean integration with any project structureDemo scenes included — base demo with animated resource counter and format comparison; Pro demo showcasing BigNumberReactive threshold callbacks, BigCurve bar chart, and live FormulaEvaluator outputFor questions or issues, contact nregoblin@gmail.com — quick replies guaranteed.Unity Version: 2022.3 LTS or later (compatible with 2023 and Unity 6)Render Pipelines: None — runtime only, no rendering dependencyPlatform: All platforms supportedDependencies: NoneSource Code: Full C# source included, no precompiled DLLsAssembly Definition: ScriptGoblin.NumberForge — autoReferenced, clean project integrationStruct: readonly struct with normalized mantissa/exponent representation, around 15 significant digits of precision at any magnitudeFormatting: Four built-in notations — Short (K/M/B), Long (Thousand/Million), Scientific, Engineering — switchable per call via FormatOptionsCustom Names: Subclass BigNumberNames and assign to BigNumberNames.Current to replace all suffixes project-wideSerialization: Marked [Serializable]; round-trips through ToString and TryParse for use with JSON and custom save systemsMath: Lerp, Abs, Min, Max, Clamp, Floor, Ceil, Sqrt, Pow, Log10 — all returning BigNumberDemo: Animated demo scene included — showcases BigNumber arithmetic, all four display formats side by side, Lerp, Clamp, Sqrt, Pow, and Log10 on a live animating valueDocumentation: XML doc comments on all public API members; full IntelliSense supportAI is used for demo scenes and documentation




