Point it at a subject and a camera, press Create Rig: Key, Fill, Rim and Background, built from real Unity Lights and aimed from the subject's bounds. Then shape it with presets and sliders.Point it at a subject. Press Create Rig. It is lit.Three-point lighting is the foundation of photography and film: a Key to shape the subject, a Fill to open the shadows, a Rim to separate it from the background. Doing it by hand in Unity means placing, aiming and sizing four lights — and doing it again every time the subject or the camera moves.Light Studio builds the rig for you. Give it a subject and a camera and it creates a Key, Fill, Rim and Background out of real Unity Lights, positioned from the subject's actual bounds and the camera's view rather than a fixed offset. Pick a look, move a slider, drag a light in the Scene View: the rig re-derives a correct placement every time, still aimed at the subject.It never replaces Unity's lighting. Every light is a standard Unity Light; the Volume and Reflection Probe are standard components. When you are done, Bake & Detach hands everything back as plain Unity objects, with nothing of Light Studio left behind.The rigCreate Rig — Key, Fill, Rim and Background, built from the subject's bounds and the camera's view.Scene View handles — drag any light; the rig re-derives its range and aim instead of just moving it.Solo / Mute per light, independent of every other control.The lookArtistic controls — Brightness, Contrast, Softness, Warmth, Direction, Height and Separation: seven sliders that together drive every light's intensity, spot angle, colour temperature and placement at once.Presets — Portrait, Cinematic, Product and Interior, in a Preset Browser searchable by category and tag.Save As Preset captures a live rig's exact look, Scene View nudges included, with its own thumbnail.Import / export a preset as a portable JSON file, thumbnail included.The environmentVolume integration — create and own a Volume, use an existing one, or leave Volumes alone. Light Studio never modifies a Volume it did not create.Environment controls — Ambient Intensity, Exposure Compensation, Fog Amount and Reflections Intensity, with a snapshot of your scene's settings to restore.Reflection Probe Assistant — an opt-in, rig-owned probe sized to the subject, with Low / Medium / High quality.DecisionsBefore / After — set a baseline, hold Space in the Scene View to see it, then Apply or Cancel.Performance Indicator — Good, Moderate or Heavy, from the rig's shadow-casting lights and probe mode.Scene Lighting Audit — every rig in the open scenes: missing targets, unresolved cameras, rigs sharing a target, fully muted rigs, and each rig's performance rating.Bake & Detach — finalize the look and remove all management, leaving plain Unity Lights.Built for productionBuilt-in and URP supported out of the box through pipeline adapters discovered automatically; a project without a dedicated adapter still gets a working rig, minus pipeline-specific extras such as Volumes.One main window and a rig Inspector with the same controls on the rig itself.No per-frame code at runtime: in a build, the lights are ordinary Unity Lights.209 automated EditMode tests covering the placement maths, every controller, the pipeline adapters and the editor tools.Six sample scenes — a basic sample, one per preset and a Playground — whose materials follow your render pipeline.Full C# source and documentation: Getting Started, a module reference and an architecture guide.RequirementsUnity 6.3 (6000.3) or newer.Render pipelines: Built-in and URP, each with its own adapter. The samples are verified in both, and their materials switch to the pipeline's lit shader automatically. The URP adapter compiles only when Universal RP 14+ is installed. HDRP has no dedicated adapter and is untested.No required packages.What is in the packageThe Light Studio Rig component, 4 built-in lighting presets and the main Light Studio window.14 runtime scripts, 37 editor scripts and a URP adapter, in Polynest.LightStudio namespaces; 8 assembly definitions.6 sample scenes: Basic Sample, Playground, Portrait (Soft Portrait), Cinematic (Cinematic Contrast), Product (Product Softbox) and Interior (Warm Interior).209 EditMode tests, compiled only when the Test Framework package is present.Full C# source code. No DLLs, no native plugins, no third-party code or content.Documentation: README, Getting Started, Modules reference, Architecture guide and a changelog.The Samples and Tests folders can be deleted without affecting the rest of the package.EngineeringPlacement derived from the subject's real bounds and the camera's geometry, re-derived on every change.Non-destructive: Light Studio only manages what it created. Existing Volumes are never modified; scene environment settings are snapshotted and restored.Pipeline adapters through ILightingPipelineAdapter, discovered automatically — extendable for your own pipeline.Editor tooling: main window, rig Inspector, Preset Browser, Scene View handles and the Scene Lighting Audit.PlatformsAn editor tool. What reaches a build is standard Unity Lights, Volumes and Reflection Probes, plus rig components that run no code per frame; nothing platform-specific.




