A dark, two-level abandoned prison for horror games in Unity URP: 357 modular models with ready-to-use prefabs, textured PBR materials, 56 realtime lights and a demo scene.Made for the Universal Render Pipeline (URP 17.6), tested with Unity 6000.6.0f1.Built-in Render Pipeline and HDRP are not supported out of the box: all materials use URP Lit shaders and would need to be converted manually.The FBX models themselves work with any render pipeline; only the materials need to be set up again.Scary Horror Prison is a large, two-level abandoned prison environment for horror, survival, exploration and cinematic projects in Unity's Universal Render Pipeline.Level 00: admission hall with entrance doors, barred windows, glazed reception booth and guard post, a cellblock corridor with eight furnished cells, a security checkpoint and a surveillance control room.Level 01 (+6 m): abandoned infirmary, records room with archive shelving and staff office, reached by a two-flight staircase.What's included- 357 FBX models, one model per file, organised by area (Cellblock, Hall, Staircase, Upper Floor) and type (Architecture, Props)- 357 ready-to-use prefabs, one for each model: materials assigned, mesh colliders, static flags, pivot at the bottom centre- Complete level prefab built from 511 prefab instances, so you can reuse or rearrange any part of it- Furniture and equipment: cell beds, toilets, washbasins, cell gates, control desks, CCTV monitors, guard desk, benches, lockers, infirmary beds, IV stand, archive shelving, office desk, chandeliers, pipes, signs and more- Dressing sets: debris, papers, wet floor patches, damp streaks, scratches and tally marks- 46 URP Lit materials (38 textured PBR sets and 8 simple or emissive materials)- 114 PBR texture maps (BaseColor, Normal, MetallicSmoothness), 1024 px, tiling every 2 m- Demo scene with 56 realtime lights, candles, emissive fluorescent tubes, fog and a horror post-processing profile (ACES, bloom, vignette, grading, film grain)- 13 preset cameras covering every area- DocumentationNot included: characters, animation, audio, gameplay or door logic. Lighting is realtime; nothing is baked.- Unity 6000.6 (Unity 6.6), URP 17.6, PC renderer using Forward+- 357 models / 357 prefabs, metric scale (1 unit = 1 m)- Complete level: about 1.66 million triangles (511 prefab instances). The largest model is the tiled cellblock floor (about 430,000 triangles)- Textures: 114 PNG maps at 1024 x 1024- Materials: 46 URP Lit- Colliders: mesh colliders on every prefab- Rigging: No - Animation: No - UV: box-projected, real-world scale- Lights: 56 realtime (point and spot)Built with substantial AI assistance: procedural modelling and scene assembly through Blender Python scripts, procedural materials baked to textures, and Unity scene assembly scripts. One plaster texture was generated with an AI image generator. Not photogrammetry or scans.




