Detailed Egyptian tuk-tuk with editable parts, interior, animated wheel pivots, working headlights, a ready-to-use prefab, and a URP demo scene with driving controls and a chase camera.Designed for the Universal Render Pipeline (URP).Tested with Unity 6000.3.24f1 and URP 17.3.0.Bring an authentic Egyptian tuk-tuk to your Unity project with this detailed and editable three-wheeled vehicle.The package includes a complete exterior and interior, separated model parts, a ready-to-use prefab, functional headlights, animated wheel pivots, and a polished URP demonstration scene.The included lightweight controller lets you drive and steer the vehicle for presentation and prototyping. A smooth chase camera supports follow and orbit controls.Key Features:• Detailed Egyptian tuk-tuk exterior and interior• Editable FBX with separated parts• Ready-to-use Unity prefab• Script-driven wheel movement• Functional headlights with toggle control• Smooth follow and orbit camera• Demo driving controller• URP materials• Demo scene and documentation• Optional Blender source archiveThe included controller is intended for demonstrations and prototypes. It is not a full physics-based vehicle system.Number of unique vehicle models: 1Number of mesh objects: 208Number of prefabs: 1Number of demo scenes: 1Number of materials: 26Number of external textures: 0Texture dimensions: Not applicableVertex count: 112,282Triangle count: 223,584Approximate dimensions: 2.46 x 4.54 x 2.98 metersRigging: NoAnimation clips: 0Animation type: Script-driven wheel movementUV mapping: YesLOD information: No LOD variants includedCollider: Box collider includedRender pipeline: Universal Render Pipeline (URP)Shader type: URP/Lit color materialsRuntime scripts: 3Unity version tested: Unity 6.3 LTS (6000.3.24f1)Input: Legacy Input ManagerSource formats: FBX and optional Blender source archiveOpenAI Codex/ChatGPT assisted with the initial 3D geometry and Unity setup. The publisher manually edited and reviewed the model, removed branding, normalized transforms, added missing UVs, triangulated the mesh, organized the package, and tested the prefab, scripts, headlights, camera, and demo scene.




