A detailed Gothic-inspired clock tower environment featuring modular architecture, animated clocks and flags, an animated eagle flock, particle effects, and a ready-to-use URP demo scene.Gothic Clock Tower Environment is a detailed, game-ready architectural environment package designed for creating Gothic, fantasy, historical, and atmospheric scenes in Unity.The package includes a large Gothic-inspired clock tower and architectural components with detailed decorative elements, windows, spires, clock faces, flags, and modular building sections.The models are organized into separate parts wherever practical, making them easier to edit, modify, rearrange, and reuse in different scene layouts and DCC tools.In addition to the architectural models, the package includes several animated environmental features to help bring the scene to life.Main Features• Detailed Gothic-inspired clock tower architecture• Modular architectural sections and decorative components• Animated clock hands that can automatically follow the rotation of a scene Directional Light• Bone-animated flags with looping animations• Randomized flag animation phases to prevent identical synchronized movement• Rigged and animated eagle model• Flapping and gliding flight animations• Randomized switching between flapping and gliding animations• Bird flock setup for creating natural-looking formations• Individual position and rotation variation for birds• Feather particle effect with randomized feather drops• Example bird formation and flight setup• Example prefabs ready for placement in a scene• Demo scene included• URP materials and shaders• Utility scripts for animation and environmental controlClock SystemThe included clock system can calculate the displayed time from the rotation of a Directional Light. This makes it possible to synchronize the clock hands with a day/night or sun rotation system.Multiple clocks can share the same scene time controller.Animated FlagsFlags use bone animation and can continuously loop their waving animation. Multiple flag instances can use randomized animation starting phases, helping avoid obviously synchronized motion when many flags are visible at the same time.Animated BirdsThe included eagle is rigged and includes flapping and gliding animations. A runtime controller allows individual birds to occasionally switch from normal flapping flight to gliding at randomized intervals.Bird instances can also be arranged into flock formations with subtle individual positional and rotational variation for a less mechanical appearance.Feather EffectThe eagle prefab includes an optional feather particle effect. Individual birds can occasionally release feathers that remain in world space and gently drift downward.CustomizationArchitectural components, prefabs, materials, animation settings, flag behavior, clock settings, bird animation intervals, flock movement, and particle effects can all be adjusted in Unity.The modular organization also makes the assets suitable for further editing and customization in common 3D workflows.Render PipelineThis package is designed for the Universal Render Pipeline (URP).DependenciesUnity Splines is required for the included spline-based bird flight examples.Please see the included documentation and demo scene for setup examples and additional information.Render Pipeline: Universal Render Pipeline (URP)Unity Version: Unity 6.3 / 6000.3 or later recommendedNumber of Textures: [32]Texture Dimensions: [512~4096px]Texture Maps: Base Color, Normal, Ambient Occlusion, and other material-specific mapsMaterial Type: PBR / URPNumber of Materials: [28]Number of Prefabs: [24]Rigging: Yes — animated flags and eagleAnimations: YesEagle Animations: Flapping, GlidingFlag Animations: Looping waving animationUV Mapping: YesLOD: [No]Demo Scene: YesScripts Included: YesDependencies: Unity SplinesTarget Platform: Suitable for Mobile and other platforms depending on project optimization requirementsAI/ML was used during the creation of this package. adobe firefly and chatGPT and SDXL was used to assist with the eagle texture creation and with design modification/variation for the clock tower. The generated results were manually selected, edited, refined, and integrated into the final asset by the publisher.




