Six weathered metal fences and road barriers with individual 2K PBR materials, ready-to-place Unity URP prefabs, simple colliders and a demo scene.Tested in Unity 6000.3.24f1 with Universal Render Pipeline 17.3.0 on Windows desktop. Requires a URP-configured project; the URP Package Manager dependency is included. Built-in and HDRP materials are not provided. Mobile, VR and console performance are not verified. See the included documentation and demo scene for setup and limitations.Add worn street furniture to urban and suburban environments. This pack includes four fixed fence styles and two freestanding road barriers, each as a separate prefab with an assigned URP/Lit material, bottom-centre pivot, baked orientation and approximate box collider. A demo scene displays all six pieces.Painted and weathered metal textures use individual 2K PBR texture sets. The pack includes 6 FBX models, 6 prefabs, 6 asset materials, 24 PNG maps, a demo scene and offline documentation.These are standalone set-dressing objects, not a guaranteed snap-grid fence system or procedural placement tool. Box colliders block the overall panel volume, including gaps between bars. No LODs, animations or gameplay scripts are supplied.Prepared and tested in Unity 6000.3.24f1 with Universal Render Pipeline 17.3.0 on Windows desktop. Built-in and HDRP materials are not included. No external scene HDRI, plugins or source rendering software is required beyond a compatible URP project.Contents: 6 FBX models, 6 prefabs, 6 meshes, 6 asset materials, 24 PNG textures, 1 demo scene and documentation. The demo floor uses an additional material. One renderer/material and one approximate box collider per prefab.Triangles / imported Unity vertices: Fence01 530 / 1,054; Fence02 1,544 / 2,309; Fence03 900 / 1,593; Fence04 616 / 1,092; Barrier01 3,424 / 5,247; Barrier02 3,716 / 5,794. Total: 10,730 triangles. Minimum 530; maximum 3,716 triangles per prefab.Dimensions (width x height x depth, metres): Fence01 2.060 x 1.280 x 0.060; Fence02 1.066 x 1.040 x 0.055; Fence03 1.075 x 1.084 x 0.064; Fence04 1.409 x 0.988 x 0.086; Barrier01 2.121 x 1.126 x 0.522; Barrier02 2.158 x 1.159 x 0.565. Metric scale, identity prefab roots, bottom-centre pivots, width along X and +Z front.Six PBR texture sets: 2048 x 2048 Base Color, Normal, packed Metallic/Smoothness and optional Height PNG per model. Height maps are not connected to displacement. URP/Lit materials; normal strength 1, no green-channel flip. Compressed mipmapped textures; CPU Read/Write disabled. Import normals preserved, MikkTSpace tangents, UV0 and generated secondary lightmap UVs. No baked lighting. Rigging: no. Animations: 0. LODs: none.Tested: Unity 6000.3.24f1 / URP 17.3.0, Windows Direct3D11. Clean-project import, material/mesh dependency, rendering and runtime collider checks passed. Built-in, HDRP, mobile, VR and consoles are not verified. No frame-rate guarantee.The white studio ground and photographic lighting in the store images are presentation-only; the included demo scene is a separate setup.OpenAI Codex assisted conversion and verification code, small degenerate-face cleanup, texture-channel packing, orientation and pivot preparation, Unity material/prefab setup, documentation and listing text. Existing publisher-supplied geometry and texture artwork were used. No AI-generated images or replacement artwork were added. Internal preparation and benchmark scripts are not included in the customer package.




