Mobile Low Poly Medieval World: Level Generator + 92 Assets
Lens Labs
$32.99
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Mobile-first low-poly medieval kit: 92 models with LODs and a one-click level generator with 13 layouts, terrain, rivers and paths. One shared material, URP.URP only (Unity 6, URP 17). Not compatible with Built-in or HDRP. Built and tested on Unity 6000.4.10f1. Needs TextMesh Pro essentials imported once (demo titles); Input System optional (demo cameras). No Asset Store dependencies, no native plugins.Build a complete medieval world in minutes, and keep it fast on a phone.Mobile Low Poly Medieval World gives you 92 hand-built low-poly models and an editor-time Level Generator that turns them into finished levels: villages, castles, walled towns, monasteries, mining camps, fishing villages, ruined settlements and more.Every level is a normal Unity scene. Every building and prop is a real prefab you can move, delete or replace by hand. Nothing is generated at play time, so there is no runtime cost and no surprises.WHAT'S IN THE BOX- 92 low-poly models: houses, barns, tavern, church, keep, gatehouse, ruined castle, burnt ruins, walls, palisades, mills, mines, docks, trees, rocks, bushes, grass and 46 props- LODs on the models, and per-model triangle budgets- One shared palette material, so a whole village batches into very few draw calls- Level Generator with 13 layouts: Village, Scattered, Castle, Early Castle, Hill Fortress, River Town, Walled Town, Crossroads, Monastery, Mining, Farming Valley, Fishing Village, Ruined Settlement- Terrain with hills, cliffs and a mountain belt- Rivers, streams, lakes and ponds drawn as one seamless surface- Dirt roads, village streets, trails, plank walkways and bridges that follow the land- Seed-based generation: the same seed always gives the same level- Six demo levels that play as an automatic tour, with a loading screen between levels (start from Demo_Start)- Optional runtime chunked generator with Mobile, Low, Medium, High, Ultra and Custom presets and a performance HUD- Mobile water shader: opaque and unlit, with no reflections, refraction, depth texture or transparency- Asset budget validator that checks every prefab's triangles, LODs and materials- PDF documentation and changelogMADE FOR MOBILELow triangle counts, LODs on buildings, a single material, water with no transparency, and presets that cap buildings, props and vegetation. Use the Mobile preset on a phone and Ultra on a desktop from the same content.HOW IT WORKS1. Open the Level Generator window.2. Pick a layout, a seed and a size.3. Press Generate.You get a finished scene. Move a house, delete a tree, swap a prop, or regenerate with a new seed until you like it.REQUIREMENTS- Unity 6000.4 or newer- Universal Render Pipeline (URP). Not for Built-in or HDRP.- TextMesh Pro (demo titles) and Input System (demo cameras only)NOTES- Demo titles use the MedievalSharp font (SIL Open Font License, included).- Models are static: no rigging or animation.Key features92 low-poly medieval models with LODsEditor-time Level Generator with 13 layoutsTerrain, rivers, lakes, roads, trails and bridgesSeed-based, repeatable levelsSix-level automatic demo tourOptional runtime chunked generator with 6 presets and a performance HUDMobile-friendly opaque unlit water shaderAsset budget validatorTechnical detailsNumber of models: 92 (FBX with LODs) and 92 prefabsNumber of materials: one palette material, plus ground, water and sky materialsTexture: one 449-byte palette textureRigging and animation: noneCollider: generated terrain and bridge collidersRender pipeline: URP onlyUnity version: 6000.4 or newer (submit with the lowest version you tested)Dependencies: URP, TextMesh Pro (demo titles), Input System (demo cameras only)Third-party: MedievalSharp font (OFL), licence includedDocumentation: PDF documentation, README, changelogAI assistance was use to create this package




