Floors & Roads Tileset — Autotile Pixel Art Roads, Floors & Rugs
Kebap Guy
$5.49
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Roads, paving, docks, interior and fantasy floors and 48 rugs for 16x16 games, with 31 autotile transitions. Paint in the Tile Palette and the right tile is picked automatically.Floors & Roads Tileset gives your town, interior and dungeon maps seamless 16x16 floors: cobblestone streets, brick plazas, asphalt with sidewalks, wooden docks, harbor quays, wood and marble floors, rune floors, gold coin piles and 48 rugs.Paint, don't puzzle: pick a floor in the Tile Palette and paint. The included autotile brush looks at the neighbouring cells and picks the right transition tile, fill variant and animation automatically, so roads, shores and plazas connect by themselves.What's inside:- Roads & outdoor: 24 terrains - 18 roads and pavings (cobblestone in 4 styles, flagstone, sandstone paving, slate, terracotta, brick paving in 3 colors, asphalt, cracked asphalt, sidewalk, boardwalk, harbor quay, sewer floor, stone floor) plus grass, dirt, sand, shallow water, snow and murky water to connect them. 30 autotile transitions.- Interior & fantasy: 28 floors - 5 woods, 2 parquets, 4 marbles, 3 checkered tiles, bathroom and pool tile, terrazzo, mosaic, hex tile, tatami, metal plate and grate, stone floor, rune floor, glowing lava crack floor, ice palace floor, crystal floor and gold coins (with a transition onto stone floor).- 48 autotile rugs: 4 styles (classic, ornate, striped, kilim) x 12 colors, on a transparent layer so they work on any floor. Paint any rectangle or L / T / + shape and it gets a trim, rounded corners and a soft shadow.- 23 transparent edge tiles: paint a cobblestone road, grass or snow edge over any ground, also from other packs.- Animated water around docks and shores, murky sewer water and a glowing lava crack floor.- 5 ready-made Tile Palettes and a demo scene with a town, rooms with rugs and edges.Grass, dirt, sand, water and snow use the same tiles as the Nature Terrain Tileset, so maps made with both look consistent.Tiles are 16x16 with 16 Pixels Per Unit and Point filtering. Works in the Built-in Render Pipeline and URP.- 52 terrains in 2 ground tilesets (24 roads & outdoor, 28 interior & fantasy), 31 autotile transitions (16 corner tiles each)- 48 autotile rugs (4 styles x 12 colors), 23 transparent edges- 5 atlases (every tile 16x16), sliced into sprites- 123 paintable autotile tiles in 5 Tile Palettes- Animated tiles: water 12 frames / 140 ms, murky water 12 frames / 180 ms, lava crack floor 8 frames / 150 ms- Autotile C# tile (2 scripts, namespace KebapGuy.FloorsRoadsTileset)- Import settings: 16 Pixels Per Unit, Point filter, no compression- Demo scene- Render pipelines: Built-in and URP (Sprites-Default material)- Requires the 2D Tilemap Editor package (included in the 2D project templates)- No Asset Store dependencies- Documentation: README.txt- Unity 2022.3 or newerThe outdoor ground and road textures and their transition tiles were generated with PixelLab, an AI pixel-art tileset generation tool, then made seamless, cleaned up and recolored with custom scripts. Most interior and fantasy floors, all 48 rugs and some fills (cracked asphalt, mossy cobblestone, sewer floor, gold coins) were made by code. No AI was used for the rest: the color variants (sandy and basalt cobblestone, yellow and grey brick, wood colors), fill variants, all animations and the transparent edges were made with custom scripts, and the Unity autotile tile, palettes and demo scene were written and set up with custom code.




