Stone & Rock Pack — Pixel Art Rocks, Arches & Ruins for 16x16 Games
Kebap Guy
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684 pixel art stone & rock sprites for 16x16 tile grids: 57 designs in gray, brown and moss, each with a snow version, in two sizes. Ready to use in Unity with a demo scene.Stone & Rock Pack fills your top-down RPG, farming sim or adventure game with rocks: tiny pebbles, boulders, giant boulders, natural rock arches, stone gates, balanced cairns, rock piles, spires and bonus ruins.Every design comes in three stone colors (cool gray, warm brown and gray with green moss), each with a snow-covered winter version, and in two sizes. The small version is the same design at half size with its own outline, not a blurry downscale.Ready to use in Unity:- Sprites are imported for pixel art: 16 Pixels Per Unit, Point filter, no compression, bottom-center pivot, so the rocks sit cleanly on a 16x16 tile grid.- Every canvas is a multiple of 16, from 16x16 up to 64x64.- Demo scene with every design in every color.Shapes: round, pointy, clustered and flat stones and pebbles; round, angular, cracked, clustered and giant boulders; rock arches, stone gates (dolmen), cairns, rock piles and spires; bonus ruins: paving slabs, stone columns, a ruined gate and a ruined arch.All sprites share one limited 25-color palette with light from the top left and a dark outline, matching the Seasonal Tree Pack.Works in the Built-in Render Pipeline and URP.- 684 PNG sprites with transparent background- 57 designs x 3 colors (gray, brown, moss) x normal + snow x 2 sizes- Sprite sizes from 16x16 to 64x64 px, every canvas a multiple of 16- Import settings: 16 Pixels Per Unit, Point filter, no compression, bottom-center pivot- Shared 25-color palette- Demo scene- Render pipelines: Built-in and URP (Sprites-Default material)- No scripts, no package dependencies- Documentation: README.txt- Unity 2022.3 or newerThe 57 base designs were generated with PixelLab, an AI pixel-art image generation tool. Ground patches and shadows under the rocks were removed with a custom script, and remaining defects were fixed in Aseprite. No AI was used for the rest: the brown, moss and snow color variants and the half-size versions were made from those designs with custom scripts, and the Unity setup (import settings, demo scene) was done with a custom editor script.




