Editor tool that lets you browse, filter, and live-edit every entity in your scene from one dockable window.Stop hunting through a cluttered Hierarchy to find, inspect, and tweak the objects that actually matter during playtesting. Entity Viewer Pro gives you a single dockable editor window that auto-detects your Players, Enemies, Bosses, Weapons, and Managers, lets you organize them into your own custom tabs, and puts live editing tools right at your fingertips — in Edit Mode and Play Mode alike.🔍 Smart Entity BrowserLive-searches your entire loaded scene hierarchy by name or tagAuto-classifies entities as Player, Enemy, Boss, Weapon, Manager, or common primitive shapesSplits results into an active "Registered Entities" list and a collapsed "Marked For Destruction / Inactive" listRefreshes automatically on hierarchy changes, with a manual Refresh button for full control📂 Custom CategoriesBuild your own filter tabs using Tag, Layer, Component, or Name Contains rulesStack multiple rules per category with OR logic to catch entities across different setupsPick a theme color from a curated 10-color palette to color-code rows, badges, and scene labelsRight-click any tab to edit or delete it — settings persist between Editor sessions🎯 One-Click Entity ActionsKill button destroys or triggers death logic depending on Edit Mode vs Play ModeSearch button frames and selects the entity instantly in the Scene viewTeleport tools bring an entity to the player or the player to an entity during Play ModeClear All (runtime) wipes every filtered entity except the player in one click🔧 Universal Reflection InspectorAuto-generates editable fields for any MonoBehaviour, Collider, Rigidbody, or CharacterControllerSupports bool, int, float, string, Vector3, Color, enum, and object reference fields, plus read-only propertiesEvery edit is wrapped in full Undo supportCollapsible per-component foldouts with enable/disable toggles, and state fields (state, AI, patrol, mode) get their own highlighted panel💾 Health & Faction ToolsDisplays a live health bar and faction switcher for entities with a compatible health/faction setupQuick damage, heal, full-regenerate, and instant-kill buttons for fast playtestingOptional multiplayer panel shows Network ID, owner, server/client, and spawn state when Netcode for GameObjects is present🎨 Scene View OverlaysFloating 3D labels above entities showing name, live HP, and detected behavior/FSM stateColor-coded range and facing-direction indicators drawn with Scene view HandlesDistance-based culling slider keeps large scenes readableIndependent toggles for Labels, Ranges, and Look RaysUnity 2021.3 LTS or higher (UI Toolkit-based editor window)Editor-only tool — Scene view overlays use Editor Handles, no runtime footprintSingle Editor window script — one file, drop-in integrationReflection-driven inspector works with any of your own component types out of the boxHealth/Faction and Netcode panels activate automatically when compatible components are detected in your projectCode refactoring and cleanup




