51 cute low-poly cherry-blossom hex models on one material with glowing lanterns: castle, pagoda, festival stalls, rice terraces, koi pond. Hex map builder. URP + Built-in.A cute low-poly Japanese festival village at dusk for hex maps: machiya townhouses with glowing lattice fronts, a tea house, a three-tier pagoda, a black castle keep behind stone walls, a vermilion shrine hall, festival food stalls strung with paper lanterns, rice terraces, a koi pond, arched bridges and a torii standing in the sea. All 51 models share one material: a colour atlas plus an emission map that lights only the lanterns and paper windows.What's in it• Terrain (12): grass, grass with blossom and shrubs, hill, road straight / bend, river straight / bend, open water, koi pond, flooded rice terraces, green rice terraces, bamboo grove• Coast (13): coast shapes that cover all 63 possible shorelines with rotation• Buildings (12): small and large machiya, tea house, thatched farmer's hut, kura storehouse, shrine hall, castle keep (tenshu), castle gatehouse, castle wall, corner turret, festival food stall (yatai), three-tier pagoda• Nature (8): mature and young cherry trees, bamboo cluster, cedar, mossy rocks, clipped azalea, fallen-petal patch, drifting petals• Props (6): torii gate, stone lantern, arched bridge, cedar fence, chochin lantern pole, cedar landing• 51 prefabs (no colliders, origin at the base, 1 unit = 1 m) and the FBX models• Hex Map component: places the tiles from a dictionary of cells, turns every shore tile into the right coast, and lays roads and rivers along a path. Edge helpers put castle walls and the gatehouse on hex edges.Demo sceneThe showcase island from the screenshots, lit for dusk, with five camera shots (whole island, festival street, castle and sea torii, river and koi pond, rice terraces), a random island generator, orbit and zoom. EditMode tests, a README and a one-page quick start are included.Part of the Hex Hamlet lineSakura Hamlet uses the Hex Hamlet grid: same tile size, heights, road and river edges and coast rules as Hex Hamlet and Winter Hamlet; Hex Heroes adds characters for the same tiles. With Hex Hamlet in the project (sold separately), one map holds both kits: a road or river runs from a green valley straight into the cherry blossom, and each kit's ground turns into its own coast. A second demo scene shows a mixed island. Sakura Hamlet works fully on its own. All three kits and the heroes are also sold together as the Hex Hamlet Collection.FormatsFBX models (triangulated), prefabs, one 1024 × 256 colour atlas and one 1024 × 256 emission map, one URP and one Built-in material.About the screenshotsScreenshots 1 to 5 are Blender Cycles renders of the included models. Screenshots 6 to 8 are real-time renders of the included demo scenes in Unity (URP, and Built-in where marked).AI disclosureThe models and textures were generated procedurally by Python build scripts in Blender; no image-generation model produced any pixel. The build scripts and the C# code were written with the help of an AI coding assistant and reviewed and tested by the publisher.Unity 6000.0 or newerRender pipelines: URP and Built-in. The package includes a URP Lit and a Built-in Standard material (both with the emission map) and points the prefabs at the right one automatically. HDRP is not supported.51 models; one 1024 × 256 colour atlas + one 1024 × 256 emission map, one materialFlat-top hexes, 2 m across; land surface at 0.34 m, water at 0.20 m51 prefabs without colliders, origin at the base, 1 unit = 1 mDemo input: Input System or legacy Input ManagerDocumentation: README.md and QuickStart.html in Assets/Bomy99/HexHamletSakura/DocumentationNo dependencies (Hex Hamlet is optional, only for the mixed demo); single root folder Assets/Bomy99/HexHamletSakuraAI tool used: Claude (Anthropic), an AI coding assistant.What it produced: the Python build scripts that generate the models, the colour atlas and the emission map procedurally in Blender, and the C# runtime code (the HexHamletMap builder, grid and edge helpers, material switcher, demo scripts and EditMode tests). The publisher reviewed and tested all of it.Not AI-generated: no image-generation or 3D-generation model produced any mesh, texture or pixel. The models and maps come from deterministic Blender Python scripts; the screenshots are Blender Cycles renders and real-time Unity renders of the demo scenes.




