3 cute low-poly heroes on one Humanoid rig: Knight, Samurai, Nordic warrior. 10 animations, swappable gear on socket bones, one material. Sized for the Hex Hamlet tiles. URP + Built-in.Three chibi heroes for cozy hex maps: a Knight with sword and heater shield, a Samurai in lacquered armour with katana and saya, and a Nordic warrior with axe and round shield. They share one Humanoid rig, one material (a 1024 × 1024 gradient atlas) and one Animator Controller with 10 animations, so every clip plays on every hero. Their gear sits on socket bones and swaps between heroes with one call.What's in it• 3 heroes (prefabs): Knight, Samurai, Nordic warrior, each with an Animator, the shared controller and a HexHero component, gear already on its sockets• 10 animations (30 fps, in place): Idle, Walk, Run, Block, Cheer (loops); Sword Slash, Katana Draw-Slash, Axe Chop, Hit (return to Idle); Death (ends lying down)• 9 gear prefabs: helmet, sword and shield (Knight); kabuto, katana and saya (Samurai); helmet, axe and round shield (Nordic). Any piece fits any hero: give the Knight the kabuto, or the Samurai the Knight's shield• Humanoid rig, 27 bones with Mixamo-style names and six socket bones (head, both hands, back, both hips); Unity maps it as a Humanoid without manual setup, so other Humanoid animations play on the heroes too• HexHero component: Play(clip), PlayAttack(), Equip(gear), Unequip(socket), GetSocket(socket)• FBX models, one 1024 × 1024 atlas, one URP and one Built-in materialDemo sceneThe three heroes on their home tiles, as on the cover: the Knight in the meadow, the Samurai under the cherry tree, the Nordic warrior in the snow. A row of big buttons plays each of the 10 clips on all heroes or one, and a second row swaps helmets, weapons and shields between them or takes all gear off. Right-drag orbits, scroll zooms. EditMode tests, a README and a one-page quick start are included.Part of the Hex Hamlet lineThe heroes stand 0.75 m tall, sized for the 2 m hex tiles of Hex Hamlet, Winter Hamlet and Sakura Hamlet: put one on a tile at y = 0.34 and it stands next to the wells, cabins and lanterns at the right scale. The demo uses one tile and three props from each kit to show this; the full kits are sold separately, and all four packs are also sold together as the Hex Hamlet Collection. Hex Heroes works fully on its own.FormatsFBX models (Humanoid, each with all 10 clips), prefabs, one Animator Controller, one 1024 × 1024 atlas, one URP and one Built-in material. Knight 2,826 / Samurai 3,146 / Nordic 3,550 body triangles, plus 124–1,294 per gear piece.About the screenshotsScreenshots 1 to 7 are Blender Cycles renders of the included models. Screenshots 8 and 9 are real-time renders of the included demo scene in Unity (URP).AI disclosureThe heroes, their rig, weights, animations and colour atlas were generated procedurally by Python build scripts in Blender; no image, 3D or motion generation model produced any mesh, pixel or animation key. The build scripts and the C# code were written with the help of an AI coding assistant and reviewed and tested by the publisher.Unity 6000.0 or newerRender pipelines: URP and Built-in. The package includes a URP Lit and a Built-in Standard version of every material and points the prefabs at the right one automatically. HDRP is not supported.3 rigged heroes, 9 gear prefabs; one 1024 × 1024 atlas, one materialHumanoid rig, 27 bones + 6 sockets; 10 clips at 30 fps, in place; one Animator ControllerRetargeted clips stay within 0.5 cm / 3° of the authored animation (measured on every clip and hero)0.75 m tall, 1 unit = 1 m, faces +Z; sized for the Hex Hamlet line's 2 m hex tilesPrefabs without collidersDemo input: Input System or legacy Input Manager; demo UI is uGUI (no TextMesh Pro needed)Documentation: README.md and QuickStart.html in Assets/Bomy99/HexHeroes/DocumentationNo dependencies; single root folder Assets/Bomy99/HexHeroesAI tool used: Claude (Anthropic), an AI coding assistant.What it produced: the Python build scripts that generate the heroes' meshes, rig, weights, animation keys and colour atlas procedurally in Blender, and the C# code (the HexHero and HexHeroGear components, material switcher, demo scripts and EditMode tests). The publisher reviewed and tested all of it.Not AI-generated: no image-, 3D- or motion-generation model produced any mesh, texture, pixel or animation key. The models and clips come from deterministic Blender Python scripts; the screenshots are Blender Cycles renders and real-time Unity renders of the demo scene.




