This is a Progress Shader Graph that has been developed to work with new Panel Renderer in UI Toolkit for Unity 6.5.This asset is designed for UI Toolkit Panel Renderer and not legacy UI Docoment. It was created in Shader Graph. It contains:1. Incremental Shader Graph2. Orb Shader Graph3. Progress (Health) Shader Graph4. Ring (TImer) Shader GraphHow to Use?1. Add 1 of the 3 basic core scripts to scene (Basic,Health,Timer). (Assign Panel Renderer object)2. Add Panel Renderer gameobject.3. Call the HealthChange function from core script with decrease amount per function call.In summary the way to create a progress shader in your game is to create a panel renderer and UI document and reference this UI document in the panel renderer component and use one of the 3 main scripts to drive the shader’s fill amount.AI code assistence and generation of some test textures




