Tidy Up Game Creator – Sorting & Organizing Framework
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Complete template for tidy up & sorting games: pick, sort, stack and place objects with satisfying feedback. 4 demo scenes, objectives, save system, Menu and FulL PC, GamePad and & Mobile HUD Support.Tidy Up, Sort, Organize & Place Framework is a complete, data-driven template for building tidy up, sorting and organizing games in Unity. Players find, pick up, sort, stack and place objects until a messy space becomes beautifully organized, with satisfying feedback at every step.No coding required: objects, rules, objectives and levels are all ScriptableObjects you set up in the Inspector.Core Gameplay• Smooth pick up, rotate, inspect and place with a live placement preview• Shelf rows, slot grids, snap slots, containers, stack points and free placement zones• Sort by category, color, size, alphabet or sequence, with matching-set rules• Cleaning system: stains, sponge and vacuum tools, clutter disposal• Before/after transformation: lighting and mood change as the room gets tidier.Multi-Carry Stacking• Gather several objects into your arms and carry them together, like in modern tidying games• Each placement brings the next object from the stack to your hand for fast, satisfying sorting• Smart selection: aim at a shelf and the matching object from your stack comes to your hand• Adjustable carry capacity (demo player: 5), stack size limits and per-object stacking rules• Clear HUD feedback with an “Add to stack” prompt and a live 3/5 carry counterSave & Continue• Leave a half-tidied room and continue later exactly where you stopped• Saves object positions, the carried stack, cleaned surfaces, score, timer and player position• Autosaves on a timer, on pause, on quit and on scene change, plus a “Save Progress” button in the pause menu• “Continue” in the main menu opens the most recently saved level, and level cards show “In progress %”• Plug in your own storage (cloud, platform saves); JSON file and PlayerPrefs storage are includedGame Systems• Objectives, star ratings, score, combos and a results screen• Hints, step-by-step tutorials and optional time limits• Save system with level progression and best scores• Main menu, level select, pause, settings (graphics, audio, gameplay, input) and controls screensMulti-Platform Input• Keyboard & mouse, gamepad and mobile touch controls (virtual joystick and action buttons)• Switches automatically between input devices4 Demo Scenes• Arcane Library: subject shelves, ordered volumes, potion racks• Toy Store: 300+ collectibles sorted by family and color• Warehouse: size based stacking, color bins, countdown timer• Cozy Room: cleaning, hidden items and the biggest before/after transformationEditor Tools• One-click level setup and "Make Selected Objects Interactive"• Level Validator that finds setup problems and offers one-click fixes• Custom inspectors and ID generatorsClean & Extensible• Modular C# code in a single root namespace (TidyUpFramework), split into assembly definitions• Easy to add your own rules, objectives, placement zones and props• Full HTML documentation with step-by-step tutorialsAll 3D models, textures, sounds and music are original. The package has no third-party dependencies.




