A PlayerPrefs editor that shows every key, its real type and every change as it happens. Edit safely, snapshot, diff, restore, undo.Save Flow turns PlayerPrefs from a black box into something you can actually see.Unity gives you no way to list your own keys, no way to know their types, and nohistory when a save goes wrong. Save Flow reads the real store — the Windowsregistry, the macOS plist, the Linux prefs file and shows you everything in oneclean window, live, while your game runs.SEE EVERYTHINGEvery key, its real type and its current value in a searchable table. Search keysAND values, filter by type, sort, and pin the keys you keep coming back to.Values flash as your game writes them. The table is virtualised, so it stays fastwith thousands of keys.EDIT WITHOUT BREAKING YOUR SAVEEdits are staged, not written on every keystroke. Type freely, then Apply orRevert as a batch and undo it afterwards if you change your mind. Ints, floatsand strings get proper fields, 0/1 ints can be shown as real toggles, and longJSON values open in a full multi-line editor instead of a cramped text box.SAVE STATESCapture the entire store as a named restore point: "level 10, full inventory","fresh install", "QA profile". Compare any save state against your live data andsee exactly what is changed, missing or extra then restore it as a merge or afull replace. Save states are plain JSON kept outside your Assets folder, so youcan commit them, share them with QA, or diff them in git.A LIVE CHANGE LOGEvery add, change and delete as it happens, with timestamps, old and new values,and a numeric delta. Filter it, follow the tail, export it to CSV, or right-clickany entry to restore the value it used to have. Numeric keys get a graph of howthey changed over time — perfect for catching the one line of code that quietlyresets your player's coins.SAFE BY DEFAULTUnity's own bookkeeping keys are shown for reference but are strictly read-only,and even "Delete all" leaves them untouched. A backup save state is capturedautomatically before anything destructive, destructive actions sit behind typedconfirmations, and there is a 25-step undo stack behind the whole tool.MOVE YOUR DATA AROUNDExport to JSON or CSV, import with merge, replace or fill-missing modes, or copya readable key = value list straight to your clipboard for a bug report. Importsalso accept plain {"Key": value} JSON, so data from other tools drops right in.BUILT TO LOOK RIGHTDark, light, or follow-your-editor-skin. Drop in your own .ttf and the whole UIuses it. Everything is drawn procedurally, so there are no textures to import andit looks identical in every project.GET STARTED IN A MINUTEA guided demo scene ships with the asset. Press Play and follow the on-screenchecklist: press buttons in the game, watch keys appear in SaveFlow, then editthem from SaveFlow and watch the game update live. It ticks itself off as you go.GOOD TO KNOWSaveFlow edits the editor's PlayerPrefs store, which is the same one play modeuses. A shipped build writes to a different location by Unity's design — anoptional in-game overlay is included for inspecting prefs in development buildson device.Full C# source. No third-party dependencies. Nothing is added to your projectsettings, and nothing runs unless the window is open.• Lists every PlayerPrefs key by reading the platform store directly (Windows registry, macOS plist, Linux prefs file) — no key registration needed• Real type detection from raw storage, verified through the PlayerPrefs API• Bool display type for keys stored as 0 / 1 ints• Staged edits with Apply / Revert, plus a 25-step undo stack• Add, rename, duplicate, reset and delete keys; multi-select for bulk actions• Search keys and values, filter by type, sort, and pin keys to the top• Virtualised table — smooth with thousands of keys• Named save states: capture, compare (changed / missing / extra / same), restore as merge or replace, rename, export• Save states stored as JSON outside Assets, so asset updates never delete them• Live change log: timestamps, old → new values, numeric deltas, filters, tail-following, CSV export, and restore-the-old-value• Per-key value graphs for numeric keys• Unity's own keys are read-only everywhere — no edit, rename, delete, export or import overwrite; "Delete all" deletes game keys individually and spares them• Automatic backup save state before delete-all, replace-restore and import• Export / import JSON and CSV, including flat {"Key": value} JSON• Multi-line editor for long string and JSON values• Optional runtime overlay for development builds; strips itself from release builds by default• Dark / light / follow-editor themes, plus custom font support (editor-only, never included in player builds)• Keyboard shortcuts: open, search, apply, undo, rescan• Guided demo scene included• Assembly definitions included; full C# source; no third-party dependencies• Editor support: Windows, macOS, Linux• Unity 2022.3 LTS and newer (verified on 2022.3 and Unity 6)AI was used in running test cases and making sure the system dont break as playerprefs can be senstive especially for the Unity Default keys




