Add an isometric view to Game Creator 2 in seconds! A drop in Isometric Follow camera shot with pan, zoom, bounds and two target framing. Core only, no code.WHAT IS IT 🎮Isometric Camera for Game Creator 2 adds a true isometric view to GC2, the easy way. It is a new Camera Shot type called Isometric Follow that shows up right inside the Shot Camera dropdown you already use. Pick it, point it at your player, and you have a clean orthographic isometric camera. No code, no custom rig, no fighting the camera system. It needs only the GC2 Core module.Because it is a real Game Creator Camera Shot, it works with everything you already do: shot blends, camera transitions, and the visual scripting you use to switch shots. It just looks down on your world from a classic angle instead of over the shoulder.SET IT UP IN SECONDS 🧩Select a Shot Camera, open the Camera Shot dropdown, and choose Auxilium then Isometric Follow. The target defaults to the GC2 player. A pitch of about 35 degrees and a yaw of 45 gives you the classic true isometric look, and every angle is yours to change. Switch the main camera to this shot however you normally do, and you are playing in isometric.FRAME IT YOUR WAY 📐- Set the pitch, yaw, distance and screen offset for the exact angle and framing you want.- Orthographic sizing keeps the view flat and clean, the way isometric games should look.- A two target mode keeps two objects in frame at once and zooms out smoothly to fit them, perfect for co op or a player and an objective.- Optional focus bounds clamp the camera to a rectangle, so it never drifts past the edge of a room or level. The bounds can be rotated and show a handy wireframe in the editor.LET THE PLAYER MOVE THE CAMERA 🖱️- Optional pan input lets the player slide the camera around, great for a tactics or city builder feel. It is off by default so it never clashes with movement.- Optional scroll zoom lets the player zoom in and out with the mouse wheel. Smooth zoom timing keeps it buttery.CONTROL IT WITH VISUAL SCRIPTING 🧠Five instructions under Auxilium, Cameras, Isometric let you drive the camera from quests, triggers and cutscenes:- Set Angles: snap to an angle or rotate the view.- Pan: nudge the camera or set an exact offset.- Set Zoom: zoom in or out, instantly or over time.- Set Target: follow a different object, or add a second one to keep in frame.- Set Bounds: switch to a new region, or clear it.GREAT FOR ⚙️Tactics and strategy games, action RPGs, city and base builders, dungeon crawlers, twin stick shooters, or any Game Creator 2 project that wants that timeless top down isometric feel.WHAT YOU GET 🎁- The Isometric Follow Camera Shot type- The Isometric Camera Bounds component- Five visual scripting instructionsREQUIREMENTS ✅Requires the Game Creator 2 Core module. Works in URP, HDRP and Built in. Supports the new Input System and the legacy input. No asmdef, no external dependencies.SUPPORT 💬Fast and friendly support, and we genuinely like good ideas. Come say hi on the Auxilium Discord. If this saves you time, a quick review helps more than you would think.TECHNICAL DETAILSNative Game Creator 2 module. Requires only the Core module. Adds a new Camera Shot type to the existing Shot Camera system, so it works with GC2's shot blends, transitions and visual scripting. Works in any render pipeline (URP, HDRP or Built in). Supports the new Input System and the legacy input out of the box. No external dependencies. No asmdef required.CAMERA SHOT 🎮- Isometric Follow: a Camera Shot type in the Shot Camera dropdown under Auxilium- Fixed isometric angle set by pitch and yaw (about 35.264 and 45 for true isometric)- Orthographic framing with adjustable orthographic size, distance and screen offset- Switches the live camera to orthographic while active and restores the previous projection when it ends- Target offset to look at the body rather than the feet- Follows the GC2 player by default, or any object you chooseFRAMING AND MOVEMENT 📐- Two target framing: keep a second object in frame, with smooth zoom to fit and adjustable padding- Focus bounds: the Isometric Camera Bounds component clamps the focus to an X by Z rectangle, rotatable, with an editor gizmo- Optional pan input (off by default, WASD) with adjustable pan speed in world units per second- Optional scroll zoom (off by default, mouse wheel) with adjustable sensitivity and smooth zoom timingCOMPONENTS 🧩- Isometric Camera Bounds (optional focus clamp region)VISUAL SCRIPTING 🧠 (Auxilium, Cameras, Isometric)- Set Isometric Angles (absolute or relative pitch and yaw)- Pan Isometric Shot (add a world X or Z offset, or set an absolute offset)- Set Isometric Zoom (absolute orthographic size or relative change)- Set Isometric Target (change the primary or secondary target)- Set Isometric Bounds (switch regions or clear)




