Build conveyors, machines and factories inside Game Creator 2! Players place belts, feed items and craft recipes at runtime. No code. Works with your Inventory.WHAT IS IT 🏭Automation for Game Creator 2 drops a full conveyor and factory system straight into GC2. Lay down belts, feed them items from your Inventory, run those items through machines that craft new things, and collect the results. Best part: your players build the whole line themselves at runtime. No code, no node soup, no headache.Feed a loaf into a machine, get four slices out. Drop popsicle sticks and lemons on a belt and watch popsicles roll off the end. If you can write a recipe, you can build a production line.TRY THE DEMO DOWNLOADABLE (GOOGLE DRIVE ZIP FILE) HEREBUILD IT IN GAME, NOT JUST THE EDITOR 🔧Press a key and a build palette pops up. The player places belts, corners, inclines, machines, splitters and storage with a ghost preview, rotate, flip, height and delete, all snapping to a clean grid. Pieces come out of the GC2 Inventory bag to build and go back in when removed. Everything you can set up in the editor, your players can build during play.WHAT YOU CAN BUILD 📦- Grid based belts that auto connect just by sitting next to each other- Straight belts, corners, inclines and declines, crosses and T junctions- Bridges and waterfalls: run belts over each other, or drop items to a lower line- Source hoppers the player feeds by hand, or automatic generators- Machines with recipes: multiple inputs with amounts, and multiple outputs- An input buffer so machines stockpile spare ingredients instead of wasting them- A floating checklist above each machine so you always see what a recipe still needs- Splitters and sorters in one piece: round robin, or route items to a side by type- Storage buffers that hold a stack and release it when the belt has room- Sinks that bank finished goods back into Inventory, or let the player pick them upMAKE IT YOURS 🎨Nothing is locked to the sample art. Every recipe, item and machine is a simple ScriptableObject you fill in. Drop connection sockets onto your own belt, hopper and machine models and everything snaps to them. All the runtime UIs (build palette, feed panel, sorter panel, machine label) are editable prefabs, so restyle them to match your game. Belts, arrows, colours, sounds and speeds are all yours to tweak.GREAT FOR ⚙️Factory and tycoon games, survival and base building, crafting loops, puzzle contraptions, or any GC2 project that wants things moving and being made on their own.POWER IT UP ⚡Automation plays nice with the rest of the Auxilium infrastructure family:- Electrician for Game Creator 2: belts and machines only run while they are powered, so the player has to wire the factory up first. 🔌- Plumber for Game Creator 2: machines only work once they are supplied with water. 💧Own all three and you can build a factory that needs electricity and plumbing to hum along. Both are optional and detected automatically. Automation works fully on its own with neither installed.CONTROL IT WITH VISUAL SCRIPTING 🧩More than twenty instructions, conditions, events and value getters under one Automation category. Start and stop belts and machines, set speeds, feed the line, open the panels, collect from sinks, read counts, and react the moment an item is made or collected. Wire your factory into quests, dialogue and the rest of your game. No coding required.WHAT YOU GET 🎁- Every conveyor, hopper, machine, storage, splitter and sorter component- The runtime build tool and editable UI prefabs (build, feed, sorter, machine label)- Conveyor Item, Recipe and Catalog assets- A ready to explore demo scene with sample Kenney CC0 models and CC0 sound effects- A friendly PDF manual that walks you through your first factoryREQUIREMENTS ✅Native GC2 module. Requires the Core and Inventory modules.SUPPORT 💬Fast and friendly support, and we genuinely like good ideas. Come say hi on the Auxilium Discord. If the asset saves you time, a quick review helps more than you would think.TECHNICAL DETAILSNative Game Creator 2 module. Requires the Core and Inventory modules. Works in any render pipeline (URP, HDRP or Built in). Supports the new Input System and the legacy input out of the box. No external dependencies. No asmdef required.COMPONENTS 🏭- Conveyor Belt (also corners via Input From, and inclines via Rise)- Conveyor Source (start hopper: player fed, or auto generator)- Conveyor Machine (recipe crafting, multi input and multi output, input buffer)- Conveyor Machine HUD (floating in machine ingredient checklist)- Conveyor Sink (end hopper: auto bank or player pickup)- Conveyor Splitter and Sorter (round robin, or sort by item type)- Conveyor Storage (buffer that holds a stack and releases on demand)- Automation Build Tool and Build HUD (runtime placement)- Conveyor Feed UI and Conveyor Sorter UI (runtime panels)- Conveyor Catalog Binder (registers your items)RUNTIME BUILDING 🔧- Ghost preview with rotate, flip, height and delete- Grid snapping and automatic socket connection- Pieces are placed and removed through the GC2 Inventory bag- Build palette, feed panel, sorter panel and machine label are editable prefabsSCRIPTABLE OBJECTS 📦- Conveyor Item (pairs an Inventory item with its belt model)- Conveyor Recipe (inputs with amounts, output with amount, process time)- Conveyor Catalog (all items, for runtime feeding and sorting)VISUAL SCRIPTING 🧩 (Automation category)- Instructions: Belt Set Running, Belt Set Speed, Source Set Running, Source Set Interval, Machine Set Running, Storage Set Running, Feed Conveyor Source, Open Conveyor Feed UI, Open Conveyor Sorter UI, Sink Collect Into Inventory, Sink Reset Count- Conditions: Belt Is Running, Machine Produced, Sink Collected- Events: On Item Collected, On Item Produced- Values: Sink Collected Count, Sink Pending Count, Machine Produced Count, Machine Buffer Count, Storage CountOPTIONAL INTEGRATIONS ⚡- Electrician for Game Creator 2: belts and machines run only while powered 🔌- Plumber for Game Creator 2: machines run only while supplied with water 💧- Both are optional and detected automatically. The asset works fully on its own.




