Cameras that catch you, alarms, keycards and locked doors for Game Creator 2 A full stealth and surveillance toolkit. Core only, no code required.WHAT IS IT 🎥Security for Game Creator 2 drops a full surveillance system straight into GC2. Cameras that sweep a room and catch the player, alarms that scream when they do, keycards, clearance ranks, and doors that stay locked until you have the right card. It is the toolkit for stealth, heist and horror scenes, and it needs only the GC2 Core module.There is nothing to wire by hand between the pieces. A shared alert network ties them together: a camera raises the alert, every alarm on that network sounds, and lockdown doors seal. Drop the parts in, point them at one network, press play.WATCH AND DETECT 📷The camera sees the player inside a cone, checks real line of sight against walls, and fills an exposure meter while it can see them. Duck behind cover in time and it never flags you. It can pan back and forth across an arc, pause at each end, and lock onto the player the moment it spots them, then calmly return to its patrol once they slip away. A Scene view gizmo shows exactly where it is aimed and whether it can see you, so lining up a camera is never guesswork.ALARMS AND LOCKDOWN 🚨Four alert levels, from Clear to Lockdown. Alarms are a siren and a warning light that switch on at a level you choose and off when the coast clears. Decide how the alarm behaves: let it calm down on its own after the player escapes, or make it latch until they reach a reset terminal. Lockdowns you set on purpose stay put and will not be undone by the cooldown.KEYCARDS AND DOORS 🔑Give the player a clearance rank and a bag of keycards. Doors check both, swing open on their hinge, auto close behind the player, and refuse everyone during a lockdown. Hand out keycards at runtime as the player earns them. The classic stealth hook, in a couple of components.CONTROL IT WITH VISUAL SCRIPTING 🧠A full set of GC2 instructions, conditions, events and more: set or raise the alert, open and close doors, grant keycards, change clearance, check whether a camera is detecting or a door can be opened, and react the moment the player is caught, a door is used, or the alert changes. Wire the whole system into your quests and dialogue. No code.IT REMEMBERS 💾The alert level, the player's keycards and clearance, and every door's open or closed state all survive Game Creator saves, so a mid level save loads back exactly as the player left it.PLAYS WELL WITH OTHERS ⚡Own the rest of the Auxilium family and the links turn on by themselves, with nothing breaking if you do not:- Electrician for Game Creator 2: power your cameras and alarms so cutting the power is a real tactic.- Perception: richer detection when it is installed.Both are optional and detected automatically. Security works fully on its own.WHAT YOU GET 🎁- Five components: Security Network, Security Camera, Security Alarm, Security Credentials, Security Door- Eleven visual scripting nodes under one Security category- Save and load support out of the box- A playable demo scene- A friendly PDF manual that walks you through your first cameraREQUIREMENTS ✅Requires the Game Creator 2 Core module. Works in URP, HDRP and Built in. Supports the new Input System and the legacy input. No asmdef, no external dependencies.SUPPORT 💬Fast and friendly support, and we genuinely like good ideas. Come say hi on the Auxilium Discord. If the asset saves you time, a quick review helps more than you would think.TECHNICAL DETAILSNative Game Creator 2 module. Requires only the Core module. Works in any render pipeline (URP, HDRP or Built in). Supports the new Input System and the legacy input out of the box. No external dependencies. No asmdef required.COMPONENTS 🎥- Security Network (shared alert state for an area, with optional auto clear)- Security Camera (vision cone, line of sight, exposure meter, sweep and lock on)- Security Alarm (siren and light that react to the alert level)- Security Credentials (clearance rank and access codes, on the player)- Security Door (clearance or keycard gated, swings, auto close, lockdown deny)CAMERA 📷- Range, field of view and occluder layers for real line of sight- Detection time with an exposure meter that drains behind cover- Optional sweep: arc, speed and pause at each end- Track while detecting: turns to face the target, clamped to its arc, never spins- Scene view aim gizmo and live line of sight readoutALERTS 🚨- Four levels: Clear, Suspicious, Alarmed, Lockdown- Optional auto clear after no camera sees the target for a cooldown- Manual alerts and lockdowns latch and are never auto clearedVISUAL SCRIPTING 🧠 (Security category)- Instructions: Set Security Alert, Try Open Security Door, Close Security Door, Set Security Clearance, Change Security Access Code- Conditions: Security Alert At Least, Can Access Security Door, Security Camera Detecting- Events: On Security Alert Changed, On Security Camera Detection, On Security Door AccessSAVE AND LOAD 💾- Security Network (alert level), Security Credentials (clearance and codes) and Security Door (open or closed) persist through Game Creator saves- Uses a Save Unique ID, exactly like Game Creator's Remember componentOPTIONAL INTEGRATIONS ⚡- Electrician for Game Creator 2: cameras and alarms run only while powered




