WW2 Aircraft Bundle II - 9 Airplanes, 37 Liveries
RetroStyle Games
$274.99
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Thirty-seven painted schemes across nine airframes, and the only bomber of the line sits in this half of the set.Build a WW2 air force in one package. WW2 Aircraft Bundle II collects nine RetroStyle Games aircraft with 37 historical paint schemes, each supplied as a configured material and prefab, ready for your WW2 game, flight simulation, cinematic, or educational scene.THIS BUNDLE INCLUDESEach aircraft is a separate Asset Store listing:Brewster F2A Buffalo (fighter) — 3 skins, 21,198 triangles — https://assetstore.unity.com/packages/p/405978Curtiss P-40B Tomahawk (fighter) — 5 skins, 28,129 triangles — https://assetstore.unity.com/packages/p/405968Hawker Hurricane Mk IIB (fighter) — 7 skins, 28,143 triangles — https://assetstore.unity.com/packages/p/406044Messerschmitt Bf 109E (fighter) — 4 skins, 16,908 triangles — https://assetstore.unity.com/packages/p/406046Mitsubishi A6M2 Zero (carrier fighter) — 4 skins, 16,963 triangles — https://assetstore.unity.com/packages/p/405972Nakajima Ki-44 Shoki (interceptor) — 3 skins, 26,228 triangles — https://assetstore.unity.com/packages/p/406054North American B-25 Mitchell (medium bomber) — 3 skins, 46,124 triangles — https://assetstore.unity.com/packages/p/406074Polikarpov I-16 (fighter) — 5 skins, 19,086 triangles — https://assetstore.unity.com/packages/p/405962Republic P-43 Lancer (fighter) — 3 skins, 22,331 triangles — https://assetstore.unity.com/packages/p/406064KEY FEATURESNine aircraft with 37 skin variations, ready to place in a sceneEvery aircraft rigged, with bones for the canopy, propellers, landing gear, and wheels where fittedTransparent canopy glass on a separate material slotUV-mapped models built for real-time useMaterials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader GraphsTECHNICAL DETAILSCombined figures for the bundled aircraft:204,871 vertices; 225,110 triangles in total (16,908 to 46,124 triangles per aircraft)Nine skinned meshes with Generic rigs of 7 to 17 bones49 materials: 40 aircraft skin materials and 9 transparent glass materials (one per aircraft)90 textures at 2048 × 2048: Base Color and Specular Smoothness for each skin, plus shared Normal maps per aircraftSpecular Smoothness maps store specular color in RGB and smoothness in alphaUV mapped; no LODs or animation clips includedINCLUDED IN THE UNITY PACKAGEBundle_Contents.txt: the list of bundled aircraft with their Asset Store linksThis bundle package contains no models or textures of its own. The aircraft above are separate Asset Store assets: download and import each of them from its page or from Package Manager > My Assets. Together they ship 37 configured skin prefabs (P_RSG_Plane_*_SkinNN) and the shared WW2 demo scenes for the Built-in, Universal, and High Definition Render Pipelines.WHERE IT FITSSuitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. Together with WW2 Aircraft Bundle I, this bundle completes RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 90 (Base Color (BC x40), Specular Smoothness (SS x40), Normal (N x8))Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: ?, NPolygon count: 204,871 verts / 225,110 tris (Unity counts, LOD0, all models)Minimum polygon count: 16,908 tris (SK_RSG_Plane_Bf109E)Maximum polygon count: 46,124 tris (SK_RSG_Plane_B25_Mitchell)Number of meshes/prefabs: 9 mesh(es) (SK_RSG_Plane_A6M2_Zero: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_B25_Mitchell: 1 renderer(s), 3 material slot(s)/sub-mesh(es); SK_RSG_Plane_Bf109E: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_F2A_Buffalo: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Hurricane_Mk2B: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Ki44_Shoki: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P40B_Tomahawk: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P43_Lancer: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Polikarpov_I16: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 37 prefab(s) (P_RSG_Plane_F2A_Buffalo_Skin01, P_RSG_Plane_F2A_Buffalo_Skin02, P_RSG_Plane_F2A_Buffalo_Skin03, P_RSG_Plane_P40B_Tomahawk_Skin01, P_RSG_Plane_P40B_Tomahawk_Skin02, P_RSG_Plane_P40B_Tomahawk_Skin03 ... P_RSG_Plane_Polikarpov_I16_Skin05)Rigging: Yes (Generic rigs, 7 - 17 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)Materials: 49, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 20.55 m x Y 4.93 m (height) x Z 17.16 m (1 unit = 1 m, prefab scale 1; largest item: P_RSG_Plane_B25_Mitchell_Skin01)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x




