AudioClip Events is an audio-driven event system for Unity that lets you trigger gameplay events at precise moments during AudioClip playback.AudioClip Events provides a simple and flexible way to connect audio playback with gameplay events.Using the custom ACE Editor, you can visually place events on an audio timeline, assign a method name, choose its parameter type, and set its value. During playback, the Audio Event Player automatically triggers the configured methods at their specified timestamps.The package also includes several utility components for building event-driven gameplay systems, including Event Methods, Timer Event, and Prefs Events.The system is highly customizable through Unity's MonoBehaviour and UnityEvent workflow, making it suitable for a wide range of projects and genres, including games, interactive experiences, cutscenes, rhythm-based gameplay, audio-driven mechanics, and more.Technical DetailsVisual Audio Timeline EditorCreate and manage events directly on an audio waveformPrecise event timing based on AudioClip playbackACE Profile for storing audio event dataAudio Event Player for synchronized audio and event playbackSupport for None, Int, Float, Bool, String, and Object parametersMethod-based event invocationEvent Methods component with built-in utility methodsCustom named events using UnityEventAutomatically load Custom Events from an ACE ProfileTimer Event for sequential delayed eventsMultiple timer activation modes: On Start, On Enable, and ExternalMultiple timer completion behaviorsPrefs Events for PlayerPrefs-based conditional UnityEventsDesigned to work with Unity's standard MonoBehaviour, UnityEvent, and AudioSource workflowSuitable for a wide variety of game genres and interactive applications




