Release Ready Pro — Ship-Ready Build Validation
Runtime Labs
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$16.50
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Ship with confidence: 16 automated release checks for Android, iOS, WebGL & Standalone — plain-English explanations, safe one-click fixes, an opt-in build gate, and release history.Your game doesn't break at release by accident. It breaks because a scenesilently dropped out of Build Settings, a reference went missing, the buildshipped as a Development Build, or Android shipped without ARM64. ReleaseReady Pro catches those mistakes before the build — with a blocker-driven QAgate that says PASS or lists exactly what's wrong, in plain English.──────────────────────────────WHAT IT DOES──────────────────────────────• 16 automated release checks across Standalone, Android, iOS and WebGL• Every failure explains WHAT happened, WHY it matters, and HOW to fix it• Safe, previewed one-click fixes with revert — or a guided manual path• A health score (0–100) where blockers decide the outcome, not vibes• Immutable release snapshots with comparison, so you can see what changed between release candidates• An opt-in pre-build gate that stops a build with unresolved blockers• A manual checklist for what no scan can prove (device testing, store listing review), with per-release acknowledgements──────────────────────────────THE 16 CHECKS──────────────────────────────Core (all platforms)✓ Build scenes exist and are enabled✓ Development Build is off for release✓ Semantic version format (major.minor.patch)✓ Application identifier is not Unity's placeholder✓ Icons assigned in Player Settings✓ Missing references in enabled scenes and prefabs✓ Scripting backend (IL2CPP for mobile release)✓ API compatibility off legacy .NET 2.0Android✓ ARM64 target architecture (Google Play requirement)✓ Minimum API level vs. your profile's policy✓ App Bundle (.aab) build format✓ Custom release keystore selectediOS✓ Target minimum iOS version vs. your profile's policy✓ Apple Developer Team ID set for signingWebGL✓ Debug symbols off for release✓ Compression format safe for your hosting (Brotli caveats explained)──────────────────────────────HIGHLIGHTS──────────────────────────────EXPLAIN, NOT JUST FAIL — Every issue opens a beginner-friendly deep dive:what happened on THIS project, why it matters for a release, the typical fix,plus a built-in glossary of Unity jargon. Great for juniors, faster forseniors.FIXES YOU CAN TRUST — Fixable checks propose a change you preview first(current value → proposed value), apply with one click, verify by re-scan,and revert if anything looks wrong. Checks that can't safely self-fix (likeyour app identifier or keystore) say so, and explain why.PROFILE-BASED POLICY — Ship different rules to different targets. Per-profilecheck enable/disable, severity overrides, and typed platform requirements(e.g. Android minimum API 23). Create as many profiles as you ship variants.IGNORE WITH REASONS — Quiet a known finding per-fingerprint, with a reason,for 7/30/90 days or forever. Expiring ignores resurface on their own —nothing rots silently.RELEASE HISTORY & SNAPSHOTS — Capture an immutable snapshot of any scan;promote one to "shipped" to lock it; compare two snapshots to see exactlywhich issues appeared, disappeared, or changed. Post-build snapshots arecaptured automatically after every build.BUILT FOR TEAMS & CI — Settings and profiles are project assets your wholeteam shares; manual checklist acknowledgements stay per-machine underLibrary/, so they never cause merge conflicts. In batchmode the gate runsbuild-safe, and an opt-in "Enforce pre-build gate" per profile blocks buildson blockers — with a documented command-line bypass(-releaseReadyProSkipGate) so a misconfigured gate can never trap your CI.──────────────────────────────WHO IT'S FOR──────────────────────────────Solo devs and small teams who ship without a QA department, leads who want arepeatable "is this ready?" answer, and juniors learning what a releaseactually requires. It complements — not replaces — your playtesting: itvalidates configuration, then hands you the manual checklist for everythingno scan can prove.AI tools were used as part of the development process for Release Ready Pro, primarily to assist with software development, problem-solving, iteration, and documentation.Claude (Anthropic) was used as a development assistance tool during the creation of the package. It assisted with generating and refining code, exploring implementation approaches, identifying and resolving development issues, and iterating on the Editor UI and feature implementation.The final package, including its functionality, architecture, release checks, safety mechanisms, and behavior, was reviewed and integrated into the product by the developer. AI-generated suggestions were not treated as authoritative and were tested and adjusted as necessary to ensure they worked correctly within Unity.AI was used as a development aid rather than as a substitute for the product's underlying engineering and quality-assurance process. Release Ready Pro's functionality was implemented and verified for its intended Unity Editor environment, and the developer remains responsible for the final implementation and package contents.




