Modular Gas Station & Convenience Store - Octane Station
BytesWeavers
$43.99
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Modular gas station kit with 64 models, a furnished convenience store, service workshop, fuel pumps, three LOD levels and two Unity URP demo scenes.Tested with Unity 6000.3.21f1 and Universal RP 17.3.0 (Forward, Linear). Install URP via Package Manager, then use Tools > BytesWeavers > OctaneStation > Open Showcase (configure URP). Built-in/HDRP are not included. Demo navigation requires Input Manager (Old) or Both. Standalone tested on macOS ARM64/Metal; other platforms are untested.Build roadside forecourts, furnished convenience stores and service workshops with a modular Unity URP environment kit.64 unique models / 69 prefabs / 2 demo scenes16 architecture pieces, 8 forecourt models, 9 shop fixtures, 7 products, 12 service props and 12 exterior props.Five assemblies: stocked shelf, pump bay, service corner, interactive pump and hinged shop entrance.Modern and classic fuel dispensers, EV charger, air pump and price pylon.Checkout, stocked coolers, coffee/slush equipment, shelves, freezer and branded product packaging.Workshop lift posts, workbench, tool cabinet, compressor, tires, wheel, drum and safety equipment.Three LOD levels per model. Repeated simple solids and exact modular architecture retain matching geometry across levels to preserve snap edges. Other props use reduced meshes.Corner pivots on designated 4 m architectural pieces; one Unity unit equals one meter. See Inventory.csv for exact dimensions and pivot types.Ready-lit showcase and six-category catalog scene. Optional free inspection camera and scene bookmarks.Fuel-meter component with start/stop/reset and completion event; separate frame and hinged glass door.Scope and compatibilityThis is an environment art kit with two small interaction examples. Vehicles, people, traffic/customer AI, shopping inventory, economy, payment, missions and save/load are not included. Hoses, nozzles, drawers, fridge doors, shutter and price graphics are static; the included animated example is the hinged shop entrance. The pump tracks numeric volume and cost; it does not simulate liquid or connect to a vehicle.URP is the configured and tested pipeline. Built-in/HDRP conversions and mobile/VR/console performance claims are not supplied. Mac Metal is the local standalone verification target; Windows/Linux builds have not been tested. Inspect performance on your target hardware and reduce shadow/light counts for lower-end devices.The roadside landscape is a simple background included with the demo. No landscape/terrain authoring system is included. Art is original modeled/procedural content; no AAA or scanned-photoreal certification is claimed.Simple props use box approximations, and static mesh colliders must not be assigned to moving non-kinematic rigidbodies. The free camera can pass through geometry; it is an inspection tool, not a character controller.Documentation and per-model inventory are included. Publisher website: https://bytesweavers.techNumber of textures: 70 PNG maps.Rigging: No skeletal rigs. Animation clips: 0. A script-driven hinged-door example is included.Engine tested: Unity 6000.3.21f1 (Unity 6.3 LTS). Pipeline: Universal RP 17.3.0, Forward rendering.64 FBX models. 69 prefabs including five assemblies. 2 scenes.Unique library LOD0 total: 252,434 triangles; per-model range 12–31,922.Modern dispenser: [26002, 12480, 5200] triangles at LOD0/1/2; one 4K material per LOD.Texture inventory: 6 maps at 16 × 16, 56 maps at 2048 × 2048, 8 maps at 4096 × 4096. PNG format. Shared surfaces are 2K; print atlases and modern pump maps are 4K. Constant companion maps are 16px.PBR maps: BaseColor, tangent-space Normal, Roughness and packed MetallicSmoothness (metallic R, smoothness A). Modern pump also has Occlusion and separate Metallic.BaseColor is sRGB; data maps are linear. Mipmaps and anisotropic filtering enabled. PBR maps are procedural/baked, not scans.Textures use shared tiling UVs; pump uses a dedicated UV layout. Architecture imports secondary lightmap UVs. UV overlap in shared tiling/print materials is intentional.Materials: URP/Lit, a URP world-text shader and a custom sky. Glass uses transparent URP/Lit. Mesh renderers use shared instanced materials. No render-pipeline conversion is required for the included URP setup.Colliders: approximate boxes for solid props; static mesh colliders for openings. Door panel and frame are separate. Hinge panel root is at the side pivot. See Inventory.csv for every collider.Scale: meters. Prefab roots position/rotation 0, scale 1. Library meshes ship with three LOD levels and automatic LODGroups.No external Asset Store dependencies. Install com.unity.render-pipelines.universal 17.3.0 through Package Manager. Scripts use Unity's built-in Input Manager for optional demo navigation.Validation: 36/36 Asset Store Tools checks passed locally. macOS ARM64/Metal standalone build and fuel-meter, door, LOD and scene-loading tests passed without reported runtime errors or warnings.Blender model authoring, procedural texture/graphic generation, Unity C# integration, and documentation were created with OpenAI Codex assistance. All station meshes and texture graphics are original procedural/baked content. No third-party stock models, photographic scans or generative-image textures are included in this pack. Review screenshots and trailer footage are captured from the included Unity scene.




