Ten distinct futuristic sports cars for sci-fi racing and showcase scenes, with LODs, URP materials, a ready gallery demo, and a cinematic trailer.Requires Universal Render Pipeline 17.3 with Unity 6000.3 LTS. Built-in and HDRP materials are not included.VANTA is a 10-car futuristic sports-car set for Unity URP racing games, menu scenes and cinematic showrooms.Included vehicles: ASTERION, KATANA, NEBULA, SPECTRE, SOLSTICE, TEMPEST, OBSIDIAN, PULSAR, VALKYR, REVENANT - ten different body layouts, from a mid-engine hypercar to an open-wheel single-seater.Each car includes: full-detail FBX plus Mid and Low LOD models, a Unity prefab with LOD Group, separate wheels, calipers, glass, lights and interior meshes, a box collider, and URP Lit materials.Demo scene: VANTA_Showroom_AllCars displays all ten cars at the same time on lit turntables. Use the overview camera, click any car to fly in, orbit and zoom, or run the auto tour. The demo works with the old Input Manager and the new Input System package.Also included: PDF documentation with polygon counts and setup steps, and trailer-ready showroom lighting.This is a vehicle art pack. Physics, suspension, damage and a racing track are not included. LODs are automatically decimated from the hero meshes. No texture maps are included; materials are flat-colour URP Lit.Compatible with Unity 6000.3 LTS and Universal Render Pipeline 17.3.Unique 3D models: 10 futuristic sports cars (30 FBX files: LOD0, Mid and Low for each car). Unity prefabs: 10.Number of textures: 0. No texture maps are included; surfaces use flat-colour URP Lit materials (base colour, metallic, smoothness, emission).Texture dimensions: not applicable (no textures).Polygon count (triangles per car): LOD0 average 211,186 (minimum 191,530 PULSAR, maximum 238,322 VALKYR); LOD1 average 100,765; LOD2 average 37,139.Number of meshes/prefabs: 9 mesh parts per LOD level (body, glass, interior, lights, calipers, 4 separate wheels); 10 prefabs.Rigging: No.Animation count: 0. No animations are included. Wheels are separate meshes for your own scripts.UV mapping: Yes. Automatically generated UV0 on all meshes plus a generated lightmap UV set.LODs: Yes, 3 levels per car (LOD0, LOD1 about 48%, LOD2 about 18% of the triangles, automatically decimated). Each prefab has an LODGroup and a box collider.Materials: 11 unique URP Lit materials per car (paint, emissive lights, carbon, rubber, titanium, glass, interior, brake disc, caliper, intake, tail light). No PBR texture maps.Render pipeline: URP 17.3 on Unity 6000.3 LTS. Built-in and HDRP materials are not included.Demo scene: VANTA_Showroom_AllCars shows all 10 cars at once on turntables, with overview camera, click to focus, orbit and zoom.Scale and orientation: metres, Y-up, cars face +Z, pivot at ground level.Not included: vehicle physics, wheel colliders, suspension, damage, race track.Vehicle geometry and project scripts were AI-assisted during development, with human assembly, LOD setup, prefabs, demo scene and validation in Unity.




