A free sci-fi pixel-art GUI theme for Unity UI. A set of UGUI prefabs: put a Button, Window or Slider on a Canvas and it comes skinned and padded. No 9-slice setup and no styling by hand.Works in any pipeline: the kit is UGUI and TextMesh Pro, which draw the same in each. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the demo scene's background colour comes from HDRP's camera settings instead; the UI looks the same.A free sci-fi pixel-art GUI theme for Unity UI. A set of UGUI prefabs: put a Button, Window or Slider on a Canvas and it comes skinned and padded. No 9-slice setup and no styling by hand.What's insideThe cyan theme as 22 UGUI prefabs: buttons (normal, hover, pressed, disabled), checkboxes and radio buttons, a slider, segmented progress bars (hull, shield, energy and stamina), a scrollbar and scroll view, an input field, a dropdown, tabs, a tooltip, panels with cut corners, windows with title bars, cargo slots, corner-bracket HUD frames, labels, titles and a separator; and a PixelTheme asset that names them.18 icons, 16x16, white with a dark outline so they take any colour: heart, shield, energy, fuel, medkit, crosshair, rocket, ship, star, astronaut, gear, lock, check, cross, info, play, pause and an arrow.A square pixel font with all of printable ASCII as a TextMesh Pro font asset, crisp at 8 px and its multiples, a HUD reticle, and a mouse cursor at 1x to 4x.Every piece is a 9-sliced, point-filtered sprite; PixelCanvas scales the canvas by whole numbers.Demo scene: a ship's HUD, a systems window, a cargo hold and a comms line, built from the prefabs.Pixel UI Sci-Fi has six neon themes (cyan, amber, green, magenta, red and steel), 56 icons and four HUD reticles, with the same prefab names: import it over this one.CompatibilityUnity 6.3 or later, with UGUI and TextMesh Pro (both built in).Either input handler: the Input Manager or the Input System.The Python code that draws every piece, icon and glyph pixel by pixel and the package's C# scripts were written with the help of AI (Anthropic's Claude); no generative image model.Unity 6.3 or later with UGUI and TextMesh Pro; import TMP Essential Resources when Unity offers it.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/pixel-ui-scifi-free/The Python code that draws every piece, icon and glyph pixel by pixel and the package's C# scripts were written with the help of AI (Anthropic's Claude); no generative image model.




