173 gentle interface sounds for cozy games, casual games and apps.Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.173 gentle interface sounds for cozy games, casual games and apps. Soft clicks, pops, wooden toggles, marimba confirms, glass chimes and little reward jingles, all tuned to the same key so they sound right together.Every one plays in the preview video.What's insideClicks (20): taps, wood, pops, double clicksHover (12): quiet glass, ticks, soft tonesToggles (16): on/off pairs, switchesConfirm (15): mallet, kalimba, glass and pluck chordsCancel & back (10)Error (10): muted knocks, dissonant, soft buzzNotifications (12): chimes, message, alertPops (15): pops, bubbles, pop up and downWindows (15): open/close pairs, pop-upsSwishes (8): swipes, page turnsTyping (12): keys, dialogue voice blipsRewards (12): coins, gem, star, level up, achievement, purchase, unlockSliders (8): ticks, scroll, min/maxDrag & drop (8): pick up, drop, snap, invalidEvery sound as WAV (44.1 kHz, 16-bit), in folders by category.Levelled for UI: hovers and ticks sit quieter than confirms and rewards, so the defaults already balance.All pitched to C major pentatonic: a confirm after a click after a pop never clashes.A small room reverb gives them warmth; trimmed, with no clicks at the edges.Works in any engine: Godot, Unity, GameMaker, Unreal, web and mobile apps.The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.Unity 6.3 or later; the WAVs import in any version.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/soft-ui-sfx/The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.




