60 animated buff, pickup and UI effects as PNG sprite sheets: 10 effects in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).60 animated buff, pickup and UI effects as PNG sprite sheets: 10 effects in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Every one plays in the preview video.What's inside6 colours: gold, green, blue, red, purple, white10 effects in each:buff: chevrons and glints rising from a ring round the feet (loops)debuff: chevrons and drips sinking into it (loops)heal: light welling up and plus signs floating outshield: a bubble with a hex shimmer rolling over it (loops)levelup: a beam shooting up, chevrons climbing it, a ring bursting outpickup: a pop, a ring and glints flung outglow: a breathing halo with turning rays, to put behind an item (loops)sparkle: glints twinkling in turn (loops)shine: a band of light swept across a button or cardbeam: a loot beam over a pulsing ring (loops)Loops are seamless; one-shots run 16 to 30 frames.Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.Godot 4 player included: BuffFX.spawn(hero, "gold_buff", hero.position), and finish() fades a loop out. With a demo: a hero, a chest of loot and a card to try them on.Import steps for Unity and GameMaker in the README.CompatibilityAny engine that plays sprite sheets: Unity, GameMaker, Godot, Defold, Construct, Phaser, LÖVE, MonoGame.The Godot player: Godot 4.3 to 4.7, tested on both ends and on every renderer.The Godot shaders that render every frame and the package's C# scripts (the effect component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/buff-fx/The Godot shaders that render every frame and the package's C# scripts (the effect component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.




