29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts.Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Every one plays in the preview video.What's inside6 colours, which double as loot rarities: white (common), green (uncommon), blue (rare), purple (epic), gold (legendary), red (mythic)On characters:buff: chevrons and glints rising from a ring round the feet (loops)debuff: chevrons and drips sinking into it (loops)aura: a power-up flame licking up round the whole body, embers flying off (loops)heal: light welling up and plus signs floating out (hearts in red)shield: a bubble with a hex shimmer rolling over it (loops)levelup: a beam shooting up, chevrons climbing it, a ring bursting outhaste: speed lines racing past, gusts whipping round, dust kicked up (loops)orbit: three guardian orbs circling the body, trailing light (loops)charge: lightning crackling up round the body from the ground (loops)wings: wings of light from the shoulders, beating slowly, motes drifting off (loops)absorb: orbs spiralling in to the chest, for experience, souls or mana, a ring as each lands (loops)Over the head:stun: stars circling (loops)statup and statdown: a stat arrow bobbing (loops)alert: an exclamation mark popping up, lines bursting round ithalo: a tilted ring of light bobbing, motes falling off it (loops)crown: a crown of light for a champion or a top score, a gleam sweeping across it (loops)On loot and UI:beam: a loot beam over a pulsing ring, in its rarity colour (loops)drop: a loot drop: a streak falls, lands with a flash and sparks, and leaves a beam fadingpowerup: a star orb bobbing in a halo, glints circling it, waiting to be picked up (loops)pickup: a pop, a ring and glints flung outglow: a breathing halo with turning rays, to put behind an item (loops)sparkle: glints twinkling in turn (loops)frame: a rarity border for an item slot or card, lights running round it (loops)shine: a band of light swept across a button or cardcoins: a shower of coins bursting up, spinning, landing flat and glintingchest: a fan of light rays and sparkles rising out of an opened chest (loops)ping: a map pin bobbing over a spot, rings rippling out round it (loops)rating: three empty stars filling one after another, each popping, for a results screenLoops are seamless; one-shots run 16 to 30 frames.Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.Import steps for Unity and GameMaker in the README.CompatibilityAny engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.Want to try it first? Buff FX Free has a gold buff, a green heal, a blue shield, a gold pickup and power up, a white loot beam and a white sparkle.Hitting things too? Combat FX has 22 hits and impacts in 6 colours in the same format, and Spell FX 22 spells in 7 elements.Statuses too? Status FX has 16 statuses that sit on a character, burning, poisoned, frozen or chained among them, each with a start, a loop and an end, in the same format (3 free).Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://heyheythere.com/demos/buff-fx/Code written with the help of AI (Anthropic's Claude); no generative image, 3D or audio model.




