22 animated spells in 7 elements as PNG sprite sheets, for any engine.Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).22 animated spells in 7 elements as PNG sprite sheets, for any engine. Each element has its own texture, silhouette and particles: fractured ice bolts and pillars, branching lightning, turbulent fire, bubbling venom and torn shadow. Impacts break into filaments, shards, sparks or droplets; beams carry layered moving strands. That's 154 sheets, each in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Every one plays in the preview video.What's inside7 elements: fire, ice, storm, arcane, holy, shadow, poison22 spells in each:bolt: a projectile to fly at the target (loops)beam: a channelled ray from the hand into the target, splashing where it lands (loops)breath: a cone gushing out of a mouth, churning, then thinning awaymissiles: a volley of five small missiles curving from the hand into the target, each bursting where it landsdrain: two strands twisting from the target into the hand, carrying bits of it along (loops)eruption: a crack racing along the ground from the caster's feet, the element bursting up out of it in six spoutsimpact: where it hitsmeteor: a ball streaking down from the sky, a crash, a patch left burning outrain: the element falling on an area, each bit splashing where it lands (loops)cast: power gathering into an orb, then a releasenova: a ring bursting outwardpillar: an eruption from the ground, or a strike from the skyarea: a pool on the ground, seen at an angle (loops)wall: a wall of the element standing along the ground, shards for ice, bolts for storm (loops)vortex: a whirlwind on the spot, swaying, carrying bits round and up (loops)aura: wrapped around a character's feet and body (loops)ward: a dome over a character, bright toward its edge like glass (loops)orbit: four orbs circling a character on a tilted ring (loops)charge: the element made in to a growing, throbbing orb, to hold while charging (loops)rune: a magic circle seen from above (loops)portal: an upright oval swirling round a deep middle (loops)teleport: a column closing on a character to a line, a flash, gone16 to 32 frames each, made for their fps, and the loops loop seamlessly.Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps and anchor, and a GIF preview of each.Import steps for Unity and GameMaker in the README.In 3D: Magic Circles 3D puts magic circles, portals, auras, rings of runes, pillars of light and wards in a 3D scene, in eight elements (16 free).What the spells leave on their target: Status FX has 16 statuses that sit on a character, burning, poisoned, frozen or chained among them, each with a start, a loop and an end, in the same format (3 free).When a fireball lands: Explosion FX has explosions, fire and smoke in 6 colours in the same format (6 free).CompatibilityAny engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.Unity: download spell-fx-1.3.0.unitypackage, import it through Assets > Import Package > Custom Package, and open Assets/SpellFX/Demo/L_SpellFXDemo.unity.Want to try it first? Spell FX Free has the fire, ice and arcane bolts and impacts.Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).A Documentation.txt in the package's folder says what is where and how to use it.Code written with the help of AI (Anthropic's Claude); no generative image, 3D or audio model.




