A free pixel-art GUI theme for Unity UI. A set of UGUI prefabs: put a Button, Window or Slider on a Canvas and it comes skinned and padded. No 9-slice setup and no styling by hand.Works in any pipeline: the kit is UGUI and TextMesh Pro, which draw the same in each. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the demo scene's background colour comes from HDRP's camera settings instead; the UI looks the same.A free pixel-art GUI theme for Unity UI. A set of UGUI prefabs: put a Button, Window or Slider on a Canvas and it comes skinned and padded. No 9-slice setup and no styling by hand.What's insideThe wood theme as 21 UGUI prefabs: buttons (normal, hover, pressed, disabled), checkboxes and radio buttons, a slider, progress bars (health, mana, stamina and XP), a scrollbar and scroll view, an input field, a dropdown, tabs, a tooltip, panels, windows with title bars, sunken item slots, labels, titles and a separator; and a PixelTheme asset that names them.20 icons, 16x16 and outlined: hearts (full, half, empty), coin, gem, key, potion, sword, shield, chest, star, bag, check, cross, arrows, info, user, play and pause.A pixel font with all of printable ASCII as a TextMesh Pro font asset, crisp at 8 px and its multiples, and a mouse cursor at 1x to 4x.Every piece is a 9-sliced, point-filtered sprite; PixelCanvas scales the canvas by whole numbers.Demo scene: a settings window, an inventory, a HUD and a dialogue box, built from the prefabs.Pixel UI has six colour themes (stone, wood, sky, forest, royal and ember) and 50 icons, with the same prefab names: import it over this one.CompatibilityUnity 6.3 or later, with UGUI and TextMesh Pro (both built in).Either input handler: the Input Manager or the Input System.The Python code that draws every piece, icon and glyph pixel by pixel and the package's C# scripts were written with the help of AI (Anthropic's Claude); no generative image model.Unity 6.3 or later with UGUI and TextMesh Pro; import TMP Essential Resources when Unity offers it.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/pixel-ui-free/The Python code that draws every piece, icon and glyph pixel by pixel and the package's C# scripts were written with the help of AI (Anthropic's Claude); no generative image model.




