60 animated hit effects as PNG sprite sheets: 10 hits in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).60 animated hit effects as PNG sprite sheets: 10 hits in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.Every one plays in the preview video.What's inside6 colours: white, red, gold, blue, purple, green10 hits in each:slash: a sword swipe, a crescent with speed linescross: two cuts in an Xclaw: three claw marks raked downthrust: a spear or rapier driving in, bursting at its pointhit: a blunt, comic-style punch starspark: sparks off metalcrit: a critical hit: flash, rays, a double ring and glintsshockwave: a ring blown outwardblock: a shield of hexes flashing up against the hitsplat: a splash of liquid, blood in red, goo in green12 to 20 frames each at 30 fps: quick, as hits should be.Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps and anchor, and a GIF preview of each.Godot 4 player included: CombatFX.spawn(self, "red_slash", enemy.position), turned to the attack with one more argument. With a demo: pick a colour and a hit, click to land it.Import steps for Unity and GameMaker in the README.CompatibilityAny engine that plays sprite sheets: Unity, GameMaker, Godot, Defold, Construct, Phaser, LÖVE, MonoGame.The Godot player: Godot 4.3 to 4.7, tested on both ends and on every renderer.The Godot shaders that render every frame and the package's C# scripts (the effect component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/combat-fx/The Godot shaders that render every frame and the package's C# scripts (the effect component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.




