229 soft gameplay sounds for farming games, life sims and cozy adventures.Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.229 soft gameplay sounds for farming games, life sims and cozy adventures. Footsteps on ten surfaces, digging, watering and harvesting, chopping and sizzling, creaky doors and treasure chests, cats, chickens, ducks, frogs and birds, drips and splashes, and the gentle cues around them: quest complete, gift, friendship up, sleep, and babble dialogue voices.Every one plays in the preview video.What's insideFootsteps (43): grass, dirt, gravel, wood, stone, sand, snow, leaves, puddle, carpet, 4 of each; landingsPickups (23): items, berries, flowers, mushrooms, coins, gem, rare item, drop, throwFarming (24): dig, hoe, plant, water crops, harvest, crop grow and ready, cut grass, seeds, sacksTools (12): axe, log split, pickaxe, hammer, saw, buildCooking (27): knife chops, sizzle, boil, stir, pour, plates and cups, whisk, egg, oven, kettle, eat, drinkDoors & chests (22): creaky doors, knocks, chests (one magic), locks, drawers, gate, cupboard, shop bellAnimals (31): cats and a purr, dog, ducks, chickens, chicks, songbirds, dove, owl, frogs, cricket, bee, sheep, cow, pig, mouseWater (20): drips, splashes, plops, bubbles, fishing cast, reel, bite and catch, bucket, swimmingCues (27): quest accept and complete, day start, night fall, sleep, save, gift, friendship, buy and sell, mail, crafting, level up, bag, map, page, babble voices high, mid and lowThe Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.Every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.Unity 6.3 or later; the WAVs import in any version.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/cozy-game-sfx/The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.




