194 sounds for PS1-style survival horror games.Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.194 sounds for PS1-style survival horror games. Footsteps on concrete, tile, metal grating and flooded floors, creaking doors, steel doors and roller shutters, a shot for each of 14 guns with their reloads, zombies, dogs and things that screech, droning corridors and radio static, string stabs and jump-scare hits, and the typewriter save, the save room and the key item.Every one plays in the preview video.What's insideFootsteps (35): concrete, tile, metal, old wood, carpet, water, debris, broken glass, 4 of each; landingsDoors (24): creaky doors, close and slam, steel door, locked rattle, lock and unlock, knock and bang, roller shutter, lift gate, bell and motor, locker, drawer, breaker, safe dial, iron gateWeapons (45): shots for 9mm and .45 pistols, .38 revolver, .44 magnum, pump, double-barrel and sawn-off shotguns, bolt and lever rifles, assault rifle, SMG, machine pistol, flare gun and grenade launcher; bursts; explosion; slide, magazine, cylinder, speedloader, pump, break-open, bolt and lever actions; casingsMelee & hits (8): pipe and knife swings, pipe on a body and a wall, stab, bullet into flesh and concrete, ricochetCreatures (22): zombie moans, growls, screeches, roar, death moan, gurgle, breathing, flesh, bite, shambling, dog growl and bark, skitter, crow, ratsAmbience (13): low, metal and string drones, corridor wind, fluorescent hum, generator, sewer drips, heartbeats, scared breathing, whispers, radio and TV staticStingers (11): string stabs and screech, jump-scare hit, boom, braam, piano cluster, reverse swell, riser, music box, church bell, metal screechMenus (19): cursor, select, back, error, item pickup, key item, inventory, map, file, typewriter save, save room, heal spray and pills, combine, game over, door transitionObjects (17): glass, bottle and bulb breaks, body falls, pipe drop, debris, chain, wheelchair, gurney, phone ring, clock, flashlight, light switch, pipe knock, ventEvery sound as WAV (44.1 kHz, 16-bit), in folders by category.PS1 sound: nothing over the 22 kHz sample rate PS1 games streamed their sounds at, in concrete corridors, small tiled rooms and big empty halls.Levelled for play: footsteps and ambience sit under shots, stingers and creatures, so the defaults already balance.Four variations of every footstep, so repeats don't sound like repeats.Trimmed, with no clicks at the edges. Works in any engine: Godot, Unity, GameMaker, Unreal, web and mobile.The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.Every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.Unity 6.3 or later; the WAVs import in any version.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/psx-horror-sfx/The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.




